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Drumclem

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A member registered Apr 15, 2014 · View creator page →

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Great, great, great atmosphere. I didn't know about the nopperabou and was delighted to discover that under that shape (so to speak). It was as funny as it was spooky, and I even chanced upon some interesting moral discourse, which I didn't expect! Had the same trouble with the guessing puzzle as the others, but in retrospect it is not that difficult (though the first word should optional).

Great work! Now to play that Goose Game...

Well this goes straight to my art, because I'm no artist and I made that in a hurry before the deadline, from one of the spooky Halloween pictures the NASA released :)

Glad you enjoyed the atmosphere, and that you clicked the unclickable (a very Lovecraftian word, if I may). I will try to explore this kind of gameplay further in my next stories. Thanks for playing!

Agree with Stewart: great atmosphere, from start to finish. I found it really original and unsettling in all the right ways. I especially like the visuals and sound which are rare but very effective. Very nice job!

Glad you like it, especially if you've read a lot of SF! The formatting thing isn't perfect, but I wanted to try something for this jam, and I'll try to use it differently in another project. Thanks for playing!

Many thanks for playing it, and for the comment! I tried to link the mission's purpose to the rest, but to be honest it wasn't the focus of the game. I could have fleshed that bit more, but in the end, it's more about identity, family etc., as you said.

I'll think about your comment for my next story however, thank you for the insight.

I quite liked the premise of the game, made me think about Warren Spector's One City Block RPG (on a smaller scale obviously :) ).

Stewart's tips below helped me get around (and finish the game...) because I'm not really fluent in ADRIFT, but I overall enjoyed the experience, although I was quite lost a lot of the time. That was spooky in itself...

Good job coming up with all that content in so little time!

Many thanks! Glad you felt all that, and got the references :)

Cool atmosphere; I liked the idea of photographing things. However, I feel like I haven't been able to decipher it all... I'll have to try again. Good job!

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Thank you! I had a great time writing it :)

I really enjoyed the whole isolated village trope. It gets quite scary in the end! Nice replayability with the different paths too. Congrats!

Very evocative prose that makes me want to read more about the universe this story is set in. It is very impressive, especially for something written under 4 hours!

This is an anthology: I half expected it to be something meta in which the author assumes different voices, but it appears to be an actual anthology from different authors :)

If not, that's quite a writing feat because the stories all have markedly different styles. If it is an anthology, it is still great work to a/ have gathered all this great material and b/ have come up with the great framing device that is Castle Balderstone. I haven't played the first game yet, but I surely will!

Have a go at it if you like being spooked. You will be many times!

This is an anthology: I half expected it to be something meta in which the author assumes different voices, but it appears to be an actual anthology from different authors :)

If not, that's quite a writing feat because the stories all have markedly different styles. If it is an anthology, it is still great work to a/ have gathered all this great material and b/ have come up with the great framing device that is Castle Balderstone. I haven't played the first game yet, but I surely will!

Have a go at it if you like being spooked. You will be many times!

Roleplaying much? :) As a GM, I would find that immensely useful too! But congrats on the tool in any case.