Everything solid except the controls. Unfortunately, one wrong decision to put the x button for the dash makes the game very difficult to play. Too bad.
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Unstable Situation's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #133 | 2.553 | 2.643 |
| Graphics | #149 | 2.415 | 2.500 |
| Audio | #176 | 2.001 | 2.071 |
| Overall | #177 | 2.222 | 2.300 |
| Fun & Game Design | #199 | 2.070 | 2.143 |
| Originality & Innovation | #212 | 2.070 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The game's concept is interesting. I think if you were to enable arrow keys instead of just the WASD keys for movement, the game would be better.
It controls good and the graphics are nice. I dunno if it's just me, but I find it hard to dash with x when the movement is with a & d. Kinda forces you to cross your hands donnit? Anyway, once I got used to that, it was pretty good.
Very competent! The controls, if a bit strangely mapped, function quite well. The level design was pretty good. The last level had some clever precision platformer design; even when I failed, I understood why I failed quite clearly!
A couple of notes about the audio: holding down the menu buttons seems to repeat the sounds, causing them to stack on top of each other quite loudly. Also, the menu and death sounds are a bit louder than the other sounds.
As for as control schemes, I think adding the arrow keys for movement, Z for jump, as well as right-side keys like J or K for the jump and dash, would do a lot for the keyboard controls. If you want a good "left-hand-only" scheme, I would recommend adding LShift to dash as well.
Good work!
This game suffers from its control scheme, I feel. Using A and D to change direction with X being the dash button feels really clunky. I didn't get very far for this reason.




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