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A jam submission

Ink Fall - ZX SpectrumView game page

Puzzle Game
Submitted by Bootlegger — 2 days, 23 hours before the deadline
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Ink Fall - ZX Spectrum's page


CriteriaRankScore*Raw Score
Overall Rating#83.6003.600

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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The 'after jam' version of this is much nicer.  There's something quite hypnotic about playing (and it's not difficult to complete, so it does become about getting a 'lo score').  The previous version was painfully slow - but in it's new incarnation it's very playable.  Well done.


As the Jam has finished, I still developed it further, so please see my latest submission on

Vast improvements on speed and fill logic/completion

Really nice game! I included it in my ZX Specturum Basic Jam compilation video series, if you’d like to take a look :)


dev here - published another version after gamejam complete as was never happy with fill routine.  better fill and end of game detection.


dev here - another small update - improvements to the gfx and layout. 


Very good! I like it and the fast fill really helps!


Dev here - I agree it is too slow - really needs a bit of machine code for the fill routine, but this is a speccy jam game release where only Basic is allowed so have to suffer the slowness i am afraid.   I have added a little code to try to fast fill from the top when a full line is a complete colour just to increase the speed a bit (not perfect but does the job)

What to do - choose a colour and flood fill from top left.  Fill will continue right until it hits a colour that is different from the one currently filling over or itself.  If it hits its same colour, it will continue.  Breaking into a new line is only achievable by choosing the colour in the left column.   Try to determine which colour will give you either a new line or the largest flood fill to try to complete the whole board in one colour in the least amount of moves.

Thanks for the positive feedback so far.


Best presentation for a game in this jam so far, original if confusing gameplay, and it's actually playable for a change despite the slow response. Still gets annoying after a while. Sinclair Basic is just too slow for realtime games. A good effort anyway.


Needs a bit of info on what to do exactly ? Looks pretty neat otherwise  :)