Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

baSnake (ZX Spectrum & ZX Spectrum Next)View game page

Snake-like game for the ZX Spectrum (& Next) written in 100% Sinclair BASIC
Submitted by marco's retrobits — 3 days, 2 hours before the deadline
Add to collection

Play game

baSnake (ZX Spectrum & ZX Spectrum Next)'s itch.io page

Results

CriteriaRankScore*Raw Score
Overall Rating#73.7143.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

This has a nice degree of polish, although the limitation of BASIC's speed do hamper it.  The random placement of the apples can feel quite brutal when there are mazes in the way - sometimes it's just not possible to get to it before it decays away.

Developer

Thank you very much for your feedback!

Unfortunately, I had no time to improve it by the end of the jam

(+1)

I liked it, has a good mood. No progress between levels though.

Developer (1 edit)

Thank you for your feedback!

HostSubmitted(+1)

Really liked this Snake game :)

Developer

Thank you very much! :)

(+1)

Cute and fun snake game! I included it in my ZX Specturum Basic Jam compilation video series, if you’d like to take a look :)

Developer

Great! Thanks

Developer

Thank you very much for your appreciation and feedback! Yes, writing a snake game can be harder than it looks, especially when dealing with BASIC :)
I had to cut off some features I initially thought of, in order to keep the game at a playable speed. There are many things that could be improved as I just finished coding it in a rush... maybe I could make apples lifetime proportional to snake length and try to optimize further the whole thing.

Submitted(+1)

Bonus points for having a nice title screen and instructions. The game is even playable at first, as the delay in responding to a key is predictable. But as the pace accelerates, controls respond much more erratically, and I just started missing every single apple. Doubly so as they also start rotting away more quickly.

Good effort, really, but Sinclair Basic is simply inadequate for realtime games.

Submitted(+1)

Love it and it's not that slow either well done, I tried writing a snake game from scratch ages ago it's harder than it looks :)