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KennAI's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #778 | 1.939 | 2.375 |
Sound | #803 | 1.531 | 1.875 |
On Topic | #847 | 1.633 | 2.000 |
Visuals | #850 | 1.531 | 1.875 |
Simplicity | #877 | 1.939 | 2.375 |
Fun | #880 | 1.429 | 1.750 |
WOWIE! | #887 | 1.327 | 1.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
myself
Credits
Moonrise
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Comments
I like the concept here, and you've got a cute little character with a robot on their head that I really like. I couldn't quite figure out how to work this one, unfortunately. I have the sneaking suspicion that some of the UI was getting cut-off, but I can't say for sure. It would have been good to know how much health I had left, how much time / how many enemies I needed to kill to progress, and what the different upgrade chips represented. In the second wave, my robot friend decided to stop using his attack, and I couldn't quite understand why.
I like the concept here, and you've got a cute little character with a robot on their head that I really like. I couldn't quite figure out how to work this one, unfortunately. I have the sneaking suspicion that some of the UI was getting cut-off, but I can't say for sure. It would have been good to know how much health I had left, how much time / how many enemies I needed to kill to progress, and what the different upgrade chips represented. In the second wave, my robot friend decided to stop using his attack, and I couldn't quite understand why.
good game needed more polishing if you want to make it à full game. Overall good game!
cool art, lil confusing with the menu and there wasn't much feedback when you get damaged. also when you die the game gets softlocked. cool concept though, good job for just 3 days of development
The menu was confusing and I wasn't sure what to do, unfortunately…