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Starship In Peril WowieJam4's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
WOWIE! | #455 | 2.837 | 3.714 |
Sound | #457 | 2.728 | 3.571 |
Visuals | #460 | 2.946 | 3.857 |
Simplicity | #480 | 3.382 | 4.429 |
Fun | #493 | 2.728 | 3.571 |
On Topic | #558 | 2.728 | 3.571 |
Creativity | #584 | 2.728 | 3.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself!
Credits
Nebulaoblivion. You can mention and link my youtube channel if you want ;)
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Comments
the fov is the worst thing in this game
other than that the game is very nice
maybe it needed more content
Thank you, and noted, I reckon it wouldn't be too hard to implement a FOV slider, I just didn't think of it.
This is insane! It feels like the intro to a full-blown 2005 sci-fi immersive sim! Love the art, the atmosphere and the music! The enemy gibs are a very nice touch!
Some feedback:
For a jam game this is truly amazing, EVEN with the recycled code and generated assets!
Thanks! and thank you for the feedback! I did have an overheat coded for the gun, but I couldn't get it feeling right, and without a visual element to explain the gun was overheating, I thought it would be confusing for players, so I commented it out, and said I'd come back to it and make a little UI element, or part of the gun that gets redder. But I didn't get around to it. I agree the voice lines are a little lacking, It's partially because my story/event/dialogue system is the wonkiest implementation I could have done, and also because It was swelteringly hot, and I couldn't finish recording soon enough so I could turn my AC back on.
Definitely agree on the reactor core restart. I should have atleast added a bigger sound, or even some particle effects or something.
The temperature was not ideal for game jamming in a lot of places last weekend that's for sure
DUDE, THIS IS ACTUALLY NOT BAD! TAKING INTO ACCOUNT THIS IS A GAME JAM GAME
Thank you! I really worked my butt off to squeeze in what I could, and definitely learned a lot from it! I wish I could try out yours too, but my windows computer is broken :(
Sad :(
https://youtu.be/JWuyJafTqbc
https://www.youtube.com/c/Z9GNET?sub_confirmation=1
Man when did you have time to make a full on shooter game on a spaceship with voiceovers??????
I was writing a reply breaking down my time exactly, but it got very long, so I made it a devlog instead!
https://nebulaoblivion.itch.io/starship-in-peril/devlog/416721/from-start-to-fin...
In short, I work hard, I work fast, I sleep very very little, and I had a fun, if mentally and physically draining time.
Cool game though when shooting the gun feels lifeless since there is no recoil, nuzzle flash, and also it's confusing where to shoot I understand position enemies in the middle but a reticle would help
Yeah definitely needed some polish on that bit, but by Sunday I was really sloggin through and just happy I finished the story.
Nice.