Clever idea. I included it in my Wowie Jam 2.0 compilation video series, if you’d like to take a look. :)
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Lupe (72h Wowie Jam 2)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #141 | 3.193 | 4.154 |
Visuals | #189 | 2.779 | 3.615 |
Sound | #199 | 2.365 | 3.077 |
WOWIE! (Overall) | #223 | 2.424 | 3.154 |
Simplicity | #252 | 2.602 | 3.385 |
Fun | #256 | 2.188 | 2.846 |
Topic | #285 | 1.833 | 2.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The art and sounds are really polished.
I really found the lupe mechanic creative at first, but after a while, it started to feel more like a burden, and having a bad impact on my enjoyment.
Although I would love to see this mechanic revisited, which I am sure has a lot of potential.
I've never seen this mechanic in a game :D Very creative and nice looking art! I did not succeed in the level I guess. I've had everything unlocked, but couldn't make it to the end ^^
Really cool concept, gameplay, sounds, everything!! Nice, polished & fun game. Love it.
Generally cool although it's kind of grindy because enemies don't really hurt you, you just need to collect coins from them, so there wasn't much of a challenge save for using the magnifying glass, which in itself was such a cool idea, I really loved the visual of zooming out, it kind of made me think of zooming away from a story book in some fairytale type movies. Oh, also there didn't seem to be a way to win?
Generally cool although it's kind of grindy because enemies don't really hurt you, you just need to collect coins from them, so there wasn't much of a challenge save for using the magnifying glass, which in itself was such a cool idea, I really loved the visual of zooming out, it kind of made me think of zooming away from a story book in some fairytale type movies. Oh, also there didn't seem to be a way to win?
Here's my feedback on the game:
- Awesome concept, but I would like it if there was more taiga and less concrete (screen real estate wise).
- The art and music are really nice (good choice). Though, the concrete foreground isn't great.
- It is not clear that you need to kill (?) the red things. I thought that they were enemies that I needed to avoid.
- The movement is very slow, it takes too long to jump and change direction.
- The score and stars UI should be outside of the looking glass, to make it easy to see how much you have. How do you increase your score btw?
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