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Planet's Last Breath's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #28 | 2.878 | 3.375 |
Fun | #30 | 2.985 | 3.500 |
Polish | #42 | 2.558 | 3.000 |
Theme | #43 | 2.665 | 3.125 |
Overall | #47 | 2.558 | 3.000 |
Graphics | #56 | 2.452 | 2.875 |
Audio | #69 | 1.812 | 2.125 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I really love the mechanics you went for in this game! Of course, there's some polished that could be done here but that's just due to time constraints. You made a really solid platformer and I got respect for that!
Thank you! I will probably polish this at some point when I'm not busy
Excellent job for your first jam! The core mechanic is awesome and the simple graphics have a charm to them (I particularly liked how the eyes moved as the enemies turned). As mentioned on stream I think there are some simple things you can do to really polish it into something great:
I really enjoyed it! It got a little tough when I was ascending vertically past the enemies who kept shooting at me, but in an exhilarting way. I can definitely see potential here to build on, things like attacking the enemies with the grapple was good fun to do!
Thanks for playing! I'm probably going to polish this and add sounds in the future when I'm less busy, not sure if I'll do anything with the concept past that but maybe at some point in the future :)
I liked this game, it is quite exciting and easy to manage.
Thanks for game!
Thanks for playing!
Very cool, grappling hook based game, I really like the idea of switching floor to go and then able on top of that level designing is nice too. It was short GameJam but you managed to pulled out SpeedRunning game with mechanics based challenges and that's really cool. Love it
Thanks for the feedback! I kind of just went into a mini comma and then the level was there. So I'm glad I managed to do something right in that time lol
The core mechanics of the grappling hook is a nice idea, can really see this becoming a nice game with a bit more work.
Thank you :). I might polish this up at some point when I'm not bussy irl