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The_E21

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A member registered Sep 23, 2022 · View creator page →

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This is really anxiety inducing lol

This is a pretty fun game to do quick

*mario3??????

Fun experiance! The puzzles were really fun! I felt really smart for solving a bunch of them. The art and the atmosphere are really well done, and even the way the itch page is written/designed helps draw you into the world.

-- Spoilers --











I got through everything relatively smoothly until I got the third report. Had to watch a guide to figure out what the solution to that was. I might have been able to solve the final puzzle but the "clock" hint was a little too cryptic for me personally. Maybe if the lobby clock was in base 10 it would have been easy to notice that your clock was wrong which is clearly a hint, but the reason to the time difference wouldn't be obvious at first.

The upgrades have actual art attatched now, awsome! Also while I like my loadout idea, I do admitt this way is gonna make it much easier for future devs to work on game and balance it properly. Well done!

Hey, I don't have a lot of time for the jam today so I might not be able to do today at all, but I'll pick up one of yours if I have time

As a 3rd time jammer, yeah this one seems especially tough. It's supposed to be for fun though and no one finds burn out fun. Remeber to take brakes or even skip days if you need to.

Yep definitly didn't get round to any balancing lol.

Here's my branch of this: https://the-e21.itch.io/sandstorm-day-2-unity

Hope I didn't mess it up too much lol

Top down game where you play as a sandstorm:  https://the-e21.itch.io/sandstorm-day-2-unity

Ok, I'm going for this one. Today is your lucky day :)

You could ask blackthornprod if you can still submitt I guess. Worst that could happen is they say no

I would like to learn godot one day but tommorow for a 24 hour jam is not that day. Sorry

It's currently 11:04pm in my time zone, so I'm not doing any work for day 2 tonight. If you have a prototype that nobody downloaded then post it here and I'll pick one to work on in the morning. I use unity engine

Rip :(

Never mind, I found it  in the main submission's page

It should show up straigt away. I had the same problem though. It should have appeared in the submission feed but to make it appear in the main submissions page. Make sure the project type is set to "game" and then resubmit it

This is a cool idea, but it might also be good to say if you've picked a game in the comments of the game so that people don't have to check through everything in this thread to find an unpopular project

If you like github then here's a repo: https://github.com/The-E21/passthegamejam-jetpack

Personally think it might be fun to use a title that tells people vagely what the game is about but doesn't give too much away

I would. I mean I'm gonna use unity but it would be a pretty fun change of pace to continue a scratch game on one of the days tbh

This just crossed my mind aswell. There's litterly nothing stopping two people continuing the same demo from the previous day. On the one hand I think the branching is really cool, on the other hand it's probably going to result in a lot of projects being dumped that otherwise wouldn't have been

Won't lie, that was pretty funny lol

This is a really cool idea, but won the game on round 43 by spamming the WASD keys as fast as I could, which was a lot more effective than actually thinking and also hurt my wrist.

Welp, there goes my evening

Fun little speed game :). The controls are well programmed and mostly feel great and the map layout is pretty good. Only thing that bugged me was the sensitivity seems way too low for me, I had to move my mouse really far for just a small head turn. So turning that up by default or adding a sensitivity bar in a settings menu would go a long way. Other than that, I enjoyed playing this

Thank you! I will probably polish this at some point when I'm not busy

Cute little platformer but wow is it broken, which to bbe honest in some cases I kind of liked. I figured out that you could essentially gain a double jump by pushing yourself into a wall and then jumping afterwards, and I could then use that and other quirks in the way this game is programmed to help me pass the levels, which intentional or not felt pretty cool.

I don't play horror games very often. This showed me that I need to start doing that. I loved this. The sound design in this is amazing. One small thing that happened, other than the walking animation bug off of the lifts that someone else already pointed out was when the purple tentical monster thing popped out, I obviously panicked and died the first time, the second time I saw the solution with the fuses but then my brain was like, wait I could also just squash it with the lift. I didn't think that squahing it would actually work because I noticed the fuse solution which was being built up to anyway but I tried it for science and it didn't work which resulted in my death. My point being some people might think of that first and get frustrated when it doesn't work. Other than that, the atmosphere in this was genuinly stunning and I hope that I can one day be good enough to make something like this in only 72 hours

I like the risk reward thing that this game offers with taking it slow to be safe but then the spike wall will be faster in the next room but wow those hitboxes are big

Got to playing the game now. Goofy sound effects lol. I think it would have been a good idea to consider using a third person perspective rather than a first person perspective so you can see fireballs that are behind you. On top of this it would have been nice to see a short animation where the fireballs are about to spawn in because right now they just sort of appear and you have no time to react to dodging them if they spawn right next to you. The lighting and polish is really good though, and I really like the particle effects that trail behind the fireballs.

Very well polished and a really cool idea

Thanks for playing! I'm probably going to polish this and add sounds in the future when I'm less busy, not sure if I'll do anything with the concept past that but maybe at some point in the future :)

That ending was so wholesome :) Really vibey and chill game overall, loved it

Fun little game, enjoyed :)

Yeah it feels a lot better now! The dash was still a little annoying at first without a controller on me but I got used to it, It feels like it's power is momentum based which is really cool.

Thanks for playing!

Really funny concept, I love how overly dramatic the music and general vibe is. It would be nice if the music didn't restart everytime you changed scene though

Pretty fun and a really cute idea and execution and the black and white style is cool too. Although the controls feel a little off. Might just be because I'm playing with a keyboard but dashing is hard to control. The double jump feels inconsistant, I press the button sometimes and it doesn't work sometimes. The wall jump doesn't feel very strong and it's also hard to control yourself in the air after a wall jump. The level design is very fun though.