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A jam submission

Valkyrie Star: Dead Bird DazeView game page

Submitted by spiritcorgi — 2 days, 4 hours before the deadline
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Valkyrie Star: Dead Bird Daze's itch.io page

Results

CriteriaRankScore*Raw Score
Judge's Score#7n/an/a
People's Choice#122.6982.818

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What genre did you decide to use for the jam?
Mystery

Content Warnings?
Violence

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Comments

Submitted

Things I liked about this game:

  • Great art
  • Fun music

Things I didn't like:

  • Couldn't understand what was going on - like there were a bunch of in-jokes going on that I don't have the background for
  • My inventory kept opening when I didn't have anything in it
  • I couldn't make sense of what was happening in the intro

Sorry, but I couldn't get into this one. Between the odd inventory popping up every other text box making me think I was missing some game mechanic and not really understanding the banter going on between the characters, I couldn't finish.

Submitted

Easily scored 5 stars from me, for the magic word: "Valkyrie." I'm practically a Valkyrie maniac! 🌟🎮

Submitted (1 edit) (+1)

The credits really was a lot to take in. I always admired Milkienut [Kazu]'s art style in these games but I so far got overwhelmed. Now I know how people feel about so many characters at once in my games. XD There are less characters introduced at once compared to in my games and yet I had that issue of trying to digest so much information at once including what was happening in the background. Having a moving background of everyone walking around the city and doing normal things while something wacky like the two characters I've seen arguing at the beginning kind of jumbled my brain and that says a lot! I would suggest keeping a more static background like in most visual novels to set the mood instead. It isn't a bad thing to experiment with setup for these but it would help a bit to make sure the opening keeps focus on the characters talking and maybe let the credits roll first [or have the credits and the character argument take small turns]. 

The tutorial didn't exactly quite let me work on the example myself and while I thought it would be helpful, the overwhelming energy of everything like trying to read the credits behind the characters was a little too much for me to bear. It's weird but if there was a way to turn off the opening credits might help my brain a little. Didn't think I would say that about an otherwise cute looking game! It would help to go back with how your previous games handled introducing the girls. 

Submitted(+3)

I'm sorry. But this game bored me halfway through it. Not just because of the bugs but also because a lot of the game's charm passes through my head. Menu's pretty bugged and I don't know if I saw the Hawk death appeal to me in this game like I did with the rest.  I do like the skull demon tho. The directionless pace makes me feel confused more than amused.

Submitted(+2)

You've got a cute concept going for this game, but I'm running into a consistent bug where the pictures for the notes will not disappear no matter what buttons I press, and I can no longer see what I'm doing. This has happened twice on both of my playthroughs, and reloading the game doesn't get rid of the pictures. Is there a way to manually save the game so I'm not constantly having to restart the game from the beginning every time I try to use Camille's phone? I'm not sure what's causing this, but it's consistently whenever I try to look at the notes I've collected to figure out what I'm supposed to do next. The furthest I've gotten was collecting the clues from the first four areas, but I can't do anything beyond that and using the phone isn't really doing anything that I can see. I'd like to finish the game, but I'm not sure what I'm supposed to do or where I need to go and I can't look at any notes without running into this bug.

(2 edits)

The beginning was honestly kind of rough, I hate to be the simon of reviewers here too, but it was really clustered, messy, confusing, I had no idea what was happening, little to no context of what was going on or the characters, and it feels like I'm supposed to have played valkyrie stars games or have context about who these characters are and what they are talking about some of the time. A few folks in the jam had a thing with characters where folks need to remember that the people playing don't know who your characters are yet, they aren't going to understand dialogue referencing other games or things, there is nothing wrong with loving your characters or games and I've seen other people make cameos or easter eggs, but most of this game I didn't know what was going on or what anyone was talking about and some random dialogue that I just didn't understand, or made me feel like i was supposed to know something I didn't. The mapping, art and sprites are very cool though! I did 3 star, but if anyone things this is unfair I will change my review!
I'll probably change mine anyways if hawk has a better experience than me or if he can help understand it better/chat.
I edited my review based on hawks/