It's still staying with me days latter. I'm definitely going to remember this one, thank you so much for making it.
Phoenixsylvan@gmail.com
Recent community posts
This touched me SO personally omg. Love the music, the soundtrack was great, the art was beautiful, the writing, the unique mechanics were fun and interesting. Very well paced. The animations must've taken so long to do but look so good. I highly recommend playing if you're on the fence about it.
x in case of spoiler
x
x
X
X
X
X
X
X
Esp for someone that's been abandoned by her family(Mom, Sister, Father). MAN that hit REALLY hard. The ending like, GEEZ.
You're such an insanely creative dev, holy crap
Nooo it's not about liking it dude, some people have PTSD, and I don't think some people understand what being 'triggered' actually means. I wasn't triggered, but some people have experience abuse obviously not to the death extent, but pretty bad. These triggeres can actually cause physical disabilities. I know because I have PNES seizures caused by PTSD 'triggers.' So, If I get 'triggered' I have seizures, and I have had panic attacks so severe they caused me fainting, or flare up my chronic pain diseases. Been seeing drs about it since 16.
A lot of people use 'triggered' lightly as if it's just some common little 'it scared me, it upsets me,' but because of that, it dismisses people who have real issues that get triggered by games or words or things that come as a shock. If I'm prepared for the trigger is going to be in it (Like the kidnapping trigger) I am aware of it, my brain has time to process. The human brain is wild. You don't have a chance to respond mentally, in the snap of your fingers, your body physically remembers the trauma and it's too late!
Thatttsss why trigger warnings are crucial. ^^
There are some games I know that need really heavy content warnings btw, kinda like 'murder sims'
You might want to have people agree to a content warning disclaimer at the beginning before playing the game. I'd say more than domestic abuse btw--- Violent Abuse/Gore I would put together maybe? Along with Verbal Abusee etc but really good game, I was just reading the comments and (had a feeling) bc I knew some folks who watch some streams would be suppperr duper triggered by it.
You just gotta reach the right community!
I genuinely think this was the most ambitious game from the jam. You completed a full game from start to finish with side quests and collectables and everything felt right. Nothing felt rushed and the pacing was really good. I loved Boberts personality! You are fantastic at making characters. Such an awesome game. I always look forward to your games Dora! Thank you for making this ^^
I'm going to add to my review later as I'm still playing it since yesterday, but this is 100% my favorite game of the entire Jam. I also loved seeing the shop and character from your last game as an easter egg.
The atmosphere and setting was incredible. You had a great use of sound and effects used and music that fit in all the right places..
But god are you an amazing writer and good at immersion. You also make a good use of funny serious and dramatic/scary and eerie elements in one. Also if anyone hurts Ratsby I am coming after them I stg.
You're characters are fun and interesting and it really sets you into the story and what's going on around you. The type of story and the garbage collecting and the incinerator was unique and creative. It feels like you perfectly thought of each voting aspect and area and contributed evenly. The pacing is good. The mechanics feel nice.
I love the battlers, and the fact you were able to make a game this good at this length is really freaking incredible. I'm seriously impressed. It would be my pick to win, personally. There were a lot of games I loved in this Jam but this one captured me the most. I can't wait to keep playing, it's SO sooo good.
If I'm being totally honest this is one of my favorites. In my opinion it fit horror the most and really hit the mark. I felt scared and unsettled before the 'scary' and disturbing stuff started happening. You are a freaking champion at setting the vibe.
I DID hate writing the stuff down though--I have an absolute crap memory though, I did NOT mark anything off for that. I don't think there is really a category that even struggled here? Really fantastic game. And Scary!!!
This was amazing dude. You're games are way too freaking good. Everything from the horror vibe, the atmosphere, the experience. Fear, unsettled, worried. The gameplay experience felt nice. Good use of sounds, effects. I hate puzzles but I'm not marking anything off for that--that's a me problem and I know it xD
I thought the sound design and atmosphere and creativity was fantastic. But I did not understand it at all. I've never been good with surrealism and I see a very artistic and insanely creative prospect that almost gives me a modern art vibe? But I feel like because of that the horror itself was lost somehow? I felt like I was a bit more confused at "what's going on" then scared or curious, despite trying intently to hype up and be curious, to be a little like "huh?" at the end. But the build itself and the visuals/vibe/ and sound design were well used. It was VERY unique and I appreciate that. I think some writing even if it was more of a story or hints at something deeper to keep us attached, or more intrigued. We aren't attached to a person or story we are afraid of losing or anyone being hurt, so it makes it hard to be scared or unsettled when you are constantly puzzled xD SUPER artsty though and I love that.
I really loved the atmosphere of the maps, tbh, I'm very surprised that isn't a category. Even for those using default RM you can still make cool layouts and things, I feel like people are so scared that artists are gonna win for being good artists that they don't even want to have a visuals/ rating. But there should be one! Because visuals is HUGE for horror. Maybe "Atmosphere" Might be a good rating category? Anyways, I do wish there was more writing and story because with horror it's nice to know what's going on. Some first person games can get away with scary happenings without much writing, but I think this really could've made use of it!