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HoneyNutFemios

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A member registered Apr 19, 2020 · View creator page →

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A VA is usually something I recruit last sadly (after writing a script for the story and figuring out the characters). I still need to brainstorm ideas for the project. 

I'll let you know when I need one though! I think once I get a fellow writer on board, I'll DM you on Discord!

I was hoping to find a developer with more experience. What do you have to offer for developers outside of writing? Do you have any examples of your work?

Oh. I would recommend MZ if you have it already. It's recommended for the RPGMaker Horror Game Jam to have an RPGMaker game in mind. 

What version of RPGMaker do you have at the moment? 

Right now I also need a strong writer. 

Forgot to share, I am on the RPGMaker Game Jam Discord as Muyoko-Honey-Bandicoot if you need more examples of my art!

I'm excited to join the Theater of the Grotesque Game Jam and am looking for someone properly familiar with RPGMaker MZ to collaborate with me on writing as well as a sprite artist. 

I initially had the idea of working on Erika and Marcel surviving a night at an abandoned Wrestle-Mania arena fighting off corrupted wrestlers though I was suggested to just focus on the theater aspects of it even though I would argue a wrestling arena is technical a theater. 

I didn't want to just remake Phantom of the Opera either so am scratching my head at ideas. I only started work on default poses for Erika and Marcel in this game in the same style of my two more popular horror games (which you can play on Itch.io right now) if you need references:

https://honeynutfemios93.itch.io/bandicoot-stew-with-the-devil

https://avdossow.itch.io/cannibal-mermaids-trench

If you are interested in other unfinished projects of mine, let me know!

I am looking for a team too! I had characters and an idea and I was planning on sharing a bit with someone. Are you familiar with RPGMaker MZ?

Oh dang! I am sorry the Omelette's Route had a bug! I should playtest the deployed versions I have (Windows and Browser) to see what needs fixing. I think the only play-tested route was the more popular Waffles Route so this could be why I haven't gotten to fixing it right away. 

I usually want to ask 'What's your favorite character?' when people say they like the character interactions so I know what I can focus on in the future. A shame about the bug. 

Holy moly thank you. 

OH. [Juicy huh?]

Oh no! But yeah, I referenced the other game I primarily evented (Skybound Dreamers Gaiden) as well as the only proper Harold game I ever worked on (Harold Origins). I wrote a disclaimer though you really don't have to play these games. 

And oof. I am glad the Bad End actually worked at least! I was worried because a certain HawkZombie streamed the game recently and he chose to get Darrell to stay away from the temptation of that starbussy lol. 

Holy moly! Thank you! This was the second Game Jam Game I evented primarily [I did need a lot of help admittedly, especially with balancing.] I liked that people in the RPGMaker community wanted the RTP characters to properly emote which is something I hope more devs think about in the near future. 

The Champion's Orb is back in the basement in the stairs to your left. 

I did. It was pretty dark but it was nice. Interesting it booted me out of the game tho.

That ending... WOAHHHHh

Tried again. Enemies are pretty rough.

Finally played the game! As a dog person that awkward moment I relate to the Queen here... Aw well. Shame that fox never got their cookies.

Sweet! Let me delete the old version first

I think so. Though Harold said I didn't need to Rest so I am not sure. 

Jumped on the Couch and finally got that MILK. Thanks again man. This was a hilarious turn of events.

It was fun but I think I'm stuck in the alien ship trying to get coffee now.

Hope to get tips on how to finish it soon!

I got so excited because the premise was a lot like Etrian Odyssey! Sadly I tried to heal my Fencer by walking back out to see Harold and the same dialogue repeated that he said before we embarked on our journey. 

See, as an American, they say the trick is to add butter to make a creamy sensation but that just makes the mashed potatoes worse for me. I don't think I can handle it with bread either. I don't mind mashed sweet potatoes/yams/taro but for some reason the regular russet just makes me recoil in disgust. I will rather die than go into that prison you created. Give me the chair because mashed potatoes are nasty period.

LOL I hate mashed potatoes in general actually. It's just mush in your mouth. Not even slimey. At least slimey things like noodles has an umami factor. Mashed potatoes are garbage lol.

Jesus Christ. Unsalted Mashed Potatoes? That's a level of Hell I wouldn't even wish upon my worst enemies. That prison guard is not to be messed with and here I am messing with him.

Yeah lol. Lots of trial and error. 

This was an interesting experience, sadly it got pretty repetitive after a while. 

Now this is the RPGMaker MV game of all time. 

Hyucks were made but that floor tile puzzle was a nightmare.

So Beregon asked us to look at old horror games from previous Game Jams and this one had my attention first because I was particularly involved at the beginning of it [sadly I was eepy] but now with a different time zone, I get to see this game at a different light. First, let me copy-paste what I wrote in the general overall rating: 

"I feel like this game was briskly paced, like someone immediately trying to find the closest restroom [or checkpoints to each horror plot point] after we established the relationships of the characters. I think messing around with character movement in a visual novel could help mitigate this issue. I know this was made via Twitch with the help of chat but chat could have given you more advice to change up the assets [particularly the music] to set the mood better. All in all, this is a cute use of the RTP and I hope to learn more from this."

Second, when editing RTP, being lazy with it ruins the horror aspects of your game. I saw it with the horse and it made me stop the game my first playthrough. Ironic since it was so short. I struggle with pacing issues but this felt like a bullet speeding by in comparison to some of my other rush-jobs. Here's hoping this will encourage a remake taking all of this advice in the future!

This is a cute game! I really got to up my game learning from this! I just started and the charm from the Who Killed HawkZombie game you made is still there! Also your choice of music is beautiful! Can't wait to finish it!

Oooooh! Thanks for your review! I honestly still need to work on my backgrounds but I loved that you shared your feedback on this! 

LOL with Heather out of the picture, that doesn't mean the polycule are getting out of any hijinks on their romantic getaway! I hope to do them more justice. 

You are welcome. We hope to share the Post-Jam release soon! We have some new ideas for some scarier content as well!

Thanks so much for your input Dora! Glad you shared your suggestions as well.

Definitely. If you want to see another type of artstyle I do, check out Cannibal Mermaids Trench and Ava's Spiritual Guidance (the winner of last year's HawkTober Game Jam) - both of those games do use digital lineart and happen to be my most viewed games. 

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Honestly this game managed to be a rush job so in the writing department I get what you mean. 

As for the character bust art, I tend to use traditional lineart. My art style tends to be very hit-or-miss because of that; So using a symmetry tool might give it the opposite effect since I find perfect symmetry to look less natural and uncanny. The shading I could work on more, I just need advice on it (but a lot of people tend to like it). 

The sprites are actually 16-bit. I am glad that Hto's sprites are to your liking as well. I am just sorry the rest of your game isn't up to your standards. And Hatoge? I am not quite familiar with it. 

Edit: Found Hatoge's page (it's best to mention if they are a user or not since English is a tricky language.) I'll definitely check them out since their art is cute and like you said, it looks right up our alley. 

I didn't exactly play this but I saw Hawk play this on stream and I gotta say, this is legit a nightmare world I didn't want to be in. This is a good thing though. A lot of horror is trying to make people uncomfortable and the first part of the game did just that. As a bisexual woman, I felt pained for Clarence during his conversion therapy even though I haven't had any of the horrors happen to me in my Catholic upbringing. Sometimes the worst type of horror doesn't need a scream but a whimper and a *not intended to be like this* prayer that this is all over and you can be yourself. I made sure to rate you high over this. 

We're sorry about that; I can make a Post-Game Jam release of the project after the Jam is over that can slow things down. 

Thank you so much Starmage!

Awww thanks Hawk! Someday I will puzzle the pieces for you to observe.

LMFAO. 

Thank you for sharing this here!