Awww thanks Hawk! Someday I will puzzle the pieces for you to observe.
HoneyNutFemios
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You're welcome! And I apologize in advance over the whole Skybound Dreamers Gaiden thing and how hard it was to stick with them. The only *real* game you probably needed to play was the original Skybound Dreamers Prototype but even then, I can see why the world is hard to get into. I'm hoping to exercise making a smaller scale world for my next project but at the same time I am working on a remake of one of my games that should hopefully answer some of the questions that were displayed in the Easter Egg. I really did want to add more but I knew this was for a Jam so I only made it another Demo for the big project that is Skybound Dreamers [thus the name 'Gaiden' or Side Story].
As for the whole party angle, I was mostly experimenting with it and trying to figure out how a friend of mine, Berry [he did some of the art for the game as well] was making the battle system with temporary characters in our remake so it was mostly me learning some practice with making this.
Thank you again for playing my game!
I am wanting to do a team up with someone familiar with RPGMaker MV/MZ and VX Ace. Last year I created Ava's Spiritual Guidance, a game inspired by ZedTechnician's work with my colleague, Gensun. I want to make a traditional RPGMaker horror game this year inspired by Baldi's Basics and The Horror of Salazar House with a chase mechanic.
I have some familiarity with eventing and mapping but I am primarily a character artist that uses Clip Studio Paint. In the past, people have appreciated the organization I try to build for projects like these.
If anyone is interested, DM me on Discord as the user @Muyoko-Honey-Bandicoot I will provide a GDD and some more examples of my work.
I played a little bit of the Call because the character art for this was very unique and it was a good draw to showcase their appearances first and foremost in this game. The Battle System is pretty standard [not a bad thing] although I had trouble figuring out how turn-system works in it. It isn't like the FtB battle system where you can pick who attacks and who doesn't as each character has a fair chance for one turn at least but you have occasions where characters attack more than once which is a little peculiar in my honest opinion. The tilesets I was pretty mixed on. On one hand the Earth town in my opinion was the best designed but I it was also the smallest one in my mind. Was curious on why the characters were still in a moving animation during cutscenes where they were talking but didn't exactly turn towards the Air/Fire enemy. There was also a passability issue I found on the map.
The character bust art doesn't exactly reflect their sprites which I usually am more nitpicky on but because this was for a Game Jam and the priority seemed to be on the battle system and the story [the best part of the game imho] I wouldn't be too upset about it unless you angle for a larger project.
Storywise I like it a lot. Gives me a little bit of W.I.T.C.H. in the girls get a mission from their higher ups to dispose of an enemy [I guess it would more accurately be like Totally Spies]. It was easy to understand though I would have loved to see more of the world the girls live in and how more fleshed out the girls would have been interacting with the other elements. Overall a fun and simple experience that has potential to become something more.
Thank you so much for your review, Chevie! A.V.Dossow did the programming and spritework, I did the CGs and Bust Art and we split 50/50 with both concept art AND writing. It was a blast seeing that combine to feel like Scooby Doo on Zombie Island [I think it was that in one of those series of movies if that's what you are talking about.] The fact everyone suggests to me the rest of the games should have that same Scooby Doo energy says a lot! It might mess with continuity but these adventures are starting to grow on me!
The absurdity was almost entirely Axel himself but that's a good thing. I feel like the game would be safe and boring without it, and honestly I love horror comedy like the stuff Tim Burton's Corpse Bride tries to convey [as well as the original Beetlejuice before my teacher turned it off because it got too risque]. I am hoping to learn how to follow on this balance of funny vs. scary in the future!
Thank you! And my apologies to not meeting up to your standards this time around. I'm still learning how to be a compelling horror game dev and this collab with A.V.Dossow was still a good start! I do hope to learn more in the future, and I am glad you loved A.V.Dossow's fun and creative ways to use gameplay as well!
I recently played this game. I need to finish it but I found this super cute! I like the spriting style most of all. The mini-games give it a nice touch and I hope to solve what happened to Phina's Amulet!
UPDATE: I finished the game and found the ending especially cute and funny! I think the ending credits track is my favorite in this playlist! I hope you make more with these characters soon!
Why thank you! I actually REALLY love the Fifth Element and science fiction space operas with that energy so your comparison was a wonderful compliment! I planned to make a space-faring game with a similar vibe since that and sci-fi anime like Tenchi Muyo!, Cyborg 009 and Outlaw Star were content I was growing up with on Toonami. When Hawk explained why he set up this Game Jam, I knew I wanted to make this scream 90's anime through an Adult Swim lens!
And like I said, Berry and I got into HawkZombie around similar times so it felt like it would make more sense we worked together and make something meme-worthy based on what we both see in his streams.
Amazing crime drama! Honestly was immersed into the mystery 100%! It was good how eventually we found out who the suspect is and it wasn't a weird wacky twist; You actually had clues who it was and it fit so well! Also, Darkson McEdgelord will forever be a favorite of mine. May he continue to do his thing.