Addictive; upgraded past 200% on some stats and ‘completed’ (maybe?) it. Love the visuals, some extra sounds or maybe some cubey people bouncing around or something would give it a bit more life, but overall it’s a great jam game.
Play game
Deliverance: The Daily Grind's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun & Design | #18 | 3.600 | 3.600 |
Technical | #37 | 3.050 | 3.050 |
Graphics & Animation | #44 | 3.250 | 3.250 |
X Factor | #44 | 3.050 | 3.050 |
Overall | #45 | 3.058 | 3.058 |
Focus & Theme | #58 | 3.100 | 3.100 |
Music & Sound | #78 | 2.300 | 2.300 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
Focus: you have to "Race" the clock to deliver as much packages as you can during your work day from 9 to 5 and main goal of game is to earn enough cash to break free from this reality "Escape" daily grind
Team Size
Solo (1)
Will you continue work on the game after the jam?
Undecided
Leave a comment
Log in with itch.io to leave a comment.