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boggle

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A member registered Sep 02, 2019 · View creator page →

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Thanks! Anyone who purchases the PSX Vehicles pack is allowed to use the vehicles for commercial projects, so long as it is not simply reselling the assets. Here is the license.txt included with the files:

Copyright 2025 boggle

All rights not expressly granted herein are reserved by boggle.

These 3D models are licensed to the purchaser for use in their own projects, including but not limited to; videogames, 3D renders, and animations, subject to the following conditions:

The models may not be redistributed or resold in its original or modified form, either as a standalone 3D model or as part of a larger 3D model collection.

By purchasing the models, you agree to be bound by the terms of this license.

THE MODELS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND. IN NO EVENT SHALL boggle BE LIABLE FOR ANY CLAIM, DAMAGES, OR OTHER LIABILITY ARISING FROM, OUT OF, OR IN CONNECTION WITH THESE MODELS OR THEIR USE.

The wheels are indeed seperate meshes from the body of the vehicles, that exist in the same file (.blend, .obj, .glb) and share the same texture.

I’m new to asset creation, let me know if there is any way I can do it better! Or if there is any other questions I can answer? Thanks

I’m away from my computer at the moment, but if I remember correctly the wheels are a separate object but in the same file.

I think I have included a wheel separately for each car also, but the car body includes the wheel object too. I might update this to include the car body by itself.

When I get to my PC later I’ll reply to this comment and confirm the setup.

Let me know your preference and I’ll try to accommodate!

Thanks Enenra!

Thank you Lepto!

Nice job! Good graphics and sounds. Camera could do with a tweak as there is issues when your back is against the wall.

Sidenote: I was able to run on Linux by using proton through steam, otherwise I got no visuals when running with just wine.

Thank you for playing! It is pretty tricky to deliver the papers I agree.

Thanks for playing, glad you had fun :)

Thank you! I wish I could have implemented more obstacles and environment also.

Thanks for playing!

Highest score I could get was 36%

Controls and collisions are strange and I think I died a few times from hunger, although it was not clear exactly.

I liked the extra effort with the intro story and the graphics and sounds were nice.

There is a lot of things I love in this game.

I love the car handling, the vehicle damage and the rag doll effect when crashing into people.

I did encounter a few bugs, but they never harmed the game, mostly amused me, like crashing into a character as if they where solid granite or somethinge.

I actually think the main mechanic is harmful to the gameplay. I would have prefered something that was maybe was less restrictive, like no brakes, or keep your speed above 50mph or something like that. That would require a level redesign though.

Seriously though a Rally / Racing / GTA style game with what you already have I could sink hours into.

The cut scene at the start was a nice touch without being overly long.

Great game

Took me a minute to work out the interface, was able to finish the game though.

Nice presentation (menus and options particularly), cool music and interesting gameplay, I would have liked a few more levels with a bit more challenge. Great job

Hey so the presentation was excellent.

I would have liked some quality of life improvements. I was confused on my first playthrough as I seemed to be unable to fire, so the game seemed to jump to the credits and restart, so watching the intro a second time was not as fun, an option to skip this (maybe on second + play) would eliminate this frustration. The credit music is very loud compared to the rest of the games audio.

I couldn’t really figure out the gameplay, it seemed I wasn’t able to shoot things, or maybe there just wasn’t much shooting feedback.

I really liked the graphical style, especially the vehicles.

Good game! I had about 6 attempts at trying to complete this, but ultimately I could not figure out how to solve the wifi issue, was trying to look for a router or something but could not find anything.

Controls, music and visuals are good. I liked the environment and some of the things I found.

The game did not run after pressing start, it froze up :(

Looks like it has good presentation though and the menu UI looks nice. I have not given a rating though.

Hey I’ll give it another try for sure. I’m planning on doing something similar to our project also.

Addictive; upgraded past 200% on some stats and ‘completed’ (maybe?) it. Love the visuals, some extra sounds or maybe some cubey people bouncing around or something would give it a bit more life, but overall it’s a great jam game.

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After posting this I checked out the itch page and figured out how to play, collecting the green items, so I played again. It was difficult to collect these as often I would just miss them, as it’s difficult to gauge where you are in relation to them. I managed to grow the character into the next stage (pink).

Unfortunately I was a bit clueless in regards as to what to do.

I figured that right click paused the game and explained the controls a little and left click appeared to be some sort of boost.

I was able to move around and bump into things, but couldn’t ‘grow’ or progress somehow.

Overall the game is presented well visually, with nice UI and some good sounds and it’s only a little step away from being a game like experience as most of the work is done.

Very difficult! I can see this being a lot of fun though. Having 2 weapons instead of 3 to switch through might have helped, I often selected the hyperdrive when meaning to switch to one of the others, so I died a lot :( Otherwise it feels like a pretty complete game with lots of potential.

I won!

Perfect size for a game jam game really, short and sweet. Nice presentation throughout the game and the itch page. Excellent!

Overall a great effort. I found a blue door on my second play but couldn’t quite get to it. Played a few more times buying some upgrades each time. Found the blue door again but couldn’t open it :( . I had fun though :) Maybe I needed to find a key.

Tough game! I think I unlocked two doors/generators. The AI moves so quick!

Nice presentation, I had fun, quite challenging, got up to stage C.

Pretty good! Just wanted the time between turns to pass a bit quicker, maybe twice as fast.

Loved it, great job!

Hey the cat sprite and cut scene animations had a nice charm and the game had a good feel, but I couldn’t figure out where to go. I could get around 230 points smashing things, but I think I’m supposed to go through the door, but I couldn’t open it. The S key doesn’t seem to do anything. Good effort

Cheers!

Thanks Lepto!

Thanks for your feedback!

The controls are tank like, inspired by games like the original Resident Evil. A lot of people took issue with this style of control even back then, so fair enough!

For anyone else who gets stuck; The first key you need is the gate key, which can be found in one of the shed/hut like structures.

I think I will try and provide more guidance with ‘shiny’ key objects in the future and more Assets to highlight important areas.

The game has nice presentation, but I couldn’t get past the loading screen unfortunately.

Thank you!

Thanks for your feedback!

These are all excellent suggestions and I plan to make all those adjustments over time. I agree with you about the grass, which has not been mentioned yet.

The change control menu will be a low priority, but I should be able to implement it later down the pipeline. I’m wondering what controls you might change yourself? Thanks.

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Good looking and sounding game!

Controls were unplayable for me sorry. I understand they are built this way for android, but I strongly feel the windows version should have keyboard and controller support.

UI is a little bit buggy on ultra wide monitor (21:9).

I look forward to seeing further develepment! Great effort!

Thanks for your feedback, much appreciated!

I deliberately made the handling sluggish and weighty, aiming for a more realistic feel, which definitely won’t be to everyone’s taste. You definitely need to brake for a lot of corners!

I am now thinking of adding something like go karts which can feel tight and responsive by comparison, which may help bring more players on board.

Thanks for the feedback. You have some excellent suggestions.

The idea with the car is that it’s one of the worst performing cars in the game, with handling on the more realistic side rather than arcadey, inspired a little by Circuit Superstars. However I didn’t make this obvious and I might next add an even slower car, with easier handling as I start to add different events and such. I might also add brake lights and tyre smoke to give the player more feedback. I am also going to consider going more arcade with the handling.

Having the camera behind the car possibly reveals too much, however, with some car tweaking I might be able to include it as an option. The camera does need some work in general

Hey so this game wasn’t really for me, as I don’t particularly enjoy metroidvania type experiences. I don’t really get on with backtracking for some reason.

However it’s clearly well made (and optimized, had 290fps mostly) and well presented with nice music and sound.

For me the moth/butterfly boss had too many hitpoints and dissapeared to quickly, making the fight a bit drawn out and dull.

The spear and seed mechanic are nicely executed, but I’m the wrong type of player to truly appreciate these gameplay elements, so it’s hard for me to be objective about the whole experience. I wanted to move faster and wall jump etc.

2nd place woohoo!

Great fun for half an hour. Got a bit bored after that, so was greatful for earths end when it came. Reminds me of Bit Blaster and Vampire Survivors. Nicely polished, great job!

Thank you!