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A jam submission

System DisconnectedView game page

Submitted by Mick Walsh (@shootingdux) — 39 minutes, 18 seconds before the deadline
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System Disconnected's itch.io page

Results

CriteriaRankScore*Raw Score
Art Direction#2792.8603.133
Theme#2812.9213.200
Innovation#3352.4952.733
Overall#3492.5562.800
Game Design#3562.3732.600
Fun#3702.1302.333

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

It's a nice concept, the gameplay is simple but the music gets a bit repetetive

Submitted

The story was interesting, the artwork was great and the gameplay was simple but fun.

Developer

Thank you for playing. I appreciate the feedback.

Submitted

Interesting concept but it was a bit tricky as the game doesn't give any hints on how to win it. Also, I read the comments below and you mentioned that talking to Meredith pushes the story. I have dyslexia and reading was challenging as a part of the gameplay. At the start, the player can't control the speed and the lines change on their own timer. I wasn't fast enough to get the idea and then the game kept telling me that I lost because everything was disconnected. It would be better to freeze the game whilst the player is speaking to Meredith if it is the key plot.

Developer

Ah okay, good point. The countdowns/damage for the systems do not start until the opening scene finishes but I didn't take into account the speed at which people might read it and how much time they may lose. I think that was likely because I wrote it myself and when playing I was just skipping through (oops).

There were a lot of bits I had to cut from the game due to time. My plan for the text had originally been for the timer to stop, the player to be able to control the speed, and for there to be visual queues for the player to progress to the next conversation piece. In the end I just ran out of time and connected what I could.

The conversation with Meredith controls all progression in the game - so communicating with her and choosing the right times to communicate with her (when you have raised your shields, repaired the engine to a high level, repaired the life support systems and eaten food). When you do that then any of the disaster events that occur (I think there are 4 in the game) which knock a lot of damage off all the systems can be easily managed.

Overall, the game can be completed by covering a minimum distance and completing all the conversations with Meredith. It's possible to complete the game in a distance of ~ 973 (units? who knows.... I forgot to specify)... but it can take much much more than that depending on how careful the player is being.

Thanks for the feedback and for playing the game. Really appreciate it.

Submitted

Nice little pixel art character and an interesting idea. Good work!

Developer

Thanks for playing and your feedback.

Well made, good pixel art visuals and ui.

Developer

Thank you. It's always nice to hear someone say nice things about the pixel art (I've always struggled with it). Glad you enjoyed it and thank you again for playing.

Submitted

Was a really nice experience, i like it a lot, and the pixel art its greate. Good job!

Developer(+1)

That's brilliant. Glad you enjoyed it and thank you for mentioning the pixel art, it's easily what I struggle with most.

Submitted

Simple but clean concept! Having the asteroid storm occurring outside the ship would be cool. Maybe some screen shakes when you get hit, and spacial sound effects so you know where the asteroid hit you so you can go repair.

Developer

Thank you. You're right about the asteroid storm and other effects. I wanted to implement a storm around the ship and a visual representation of the shield but it was a little too much for me.

Thank you for playing.

Submitted

I think this is very cool idea

Developer

Thank you for playing and for the feedback. I'm pretty pleased with how it turned out even if there are a few changes I could make.

Submitted

Cool idea! WebGL works pretty well, I couldn't get my game to work at all with WebGL haha. Unfortunately, I crashed at 1945 distance, so I couldn't see it all the way through.

Nice work though, really fits the theme well!

Developer

Thank you for playing. I think I was pretty lucky with WebGL, it seemed go just work but it did take some fiddling.

Glad you enjoyed it, it's important to keep the communication with Meredith progressing as that triggers story events go complete the game.

Thank you again.

Submitted

I had trouble with interacting with the different objectives in the game which meant I couldn't repair anything. I liked the pixel art and the starting story but I didn't manage to see it through.

Developer

Looking at it now I think I probably needed to be clearer and give better feedback in game on how to interact with the different items.

Eating - Interact by starting to eat, then you have to wait until eating is complete for it to take effect.
Shield - Interact and the value increases as you continually repair by not leaving the repair point.
Life Support - Interact when damaged, repair will take a set amount of time and when repaired it is fully repaired.
Engine - Interact and the value increases as you continually repair by not leaving the repair point.

Thank you for playing. I appreciate the feedback.

Submitted

No problem. I was getting FTL vibes so I was interested in playing this. I will try the game again with a controller and see if that helps me :)