Thank you for the compliments. And now I kind of want to make a Penumbra style game where everything is a rigid body 😂
I might have to experiment with that soon
That’s a good thought on what might be the cause. Could be as simple as setting the text panel to ignore mouse focus. I don’t currently have windows set up for testing, but this is an excellent lesson for me to do that in future jams 😅
Appreciate you sticking with it anyway and reporting the issue in the first place 🙇
Ha! Clutch finish 😄
That’s a good note on item ambiguity. I tried to have a little text blurb give a hint for what you pick up, but it doesn’t persist so I could see that hint being missed or not read in time.
In my post jam update I might add some sort of text indicator to describe what you’re holding
Ugh, my apologies. I’m on Mac and tested on Safari (where it seems to work correctly) and Chrome where there is an issue when the level first loads but after that it appears to work fine.
To clarify, are you saying that any time you inspect something and the inner monologue text appears then you can’t look around at all? As in moving the mouse does nothing while text is displaying?