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Last Campfire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #72 | 2.889 | 2.889 |
Graphics/Animation | #88 | 2.667 | 2.667 |
Fun/Design | #92 | 2.778 | 2.778 |
X Factor (overall enjoyment) | #97 | 2.667 | 2.667 |
Overall | #102 | 2.481 | 2.481 |
Technical Implementation | #121 | 1.889 | 1.889 |
Theme/Limitation | #121 | 2.000 | 2.000 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
What tools did your team use to construct the game? (optional)
Unity, Tiled
Which art and audio did you / your team NOT create? (optional)
I did not create any art/sound. just gameplay
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Comments
Relaxing and simple game. Lagged a bit but enjoyable.
Would have added some escalation of some sort. Became a bit easy
Nice relaxing game! It will be super cool to kill monsters with a torch and it’s strange that torch is endless
love the aesthetic but the game is insanely laggy (gtx 1050ti) and picking and dropping things is a bit jank
yea 1000 colliders worked fine on my gaming computer, but not my work computer. i have now segregated the collision layers so post-jam update will have that perf issue addressed.
thanks for reporting that
I think it's a nice little game. It had some addicting qualities to it. I wanted to just make the entire forest light up, haha. It had some weirdness around what I was picking up and how much stuff I can actually carry vs putting down. Other than that, it's good.
thank you for your review. i totally agree with the "why you don't separate the drop button???" part.
May i follow up with asking:
Did you lose to the monsters after you got the hang of the game? if so, did keeping the campfires alive mean anything to your revival?
Very cool idea going on!
thank you for trying it out