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Tune Trail's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #11 | 4.012 | 4.333 |
Music/Sound | #18 | 3.858 | 4.167 |
Technical Implementation | #32 | 3.549 | 3.833 |
Overall | #48 | 3.369 | 3.639 |
Graphics/Animation | #62 | 3.240 | 3.500 |
X Factor (overall enjoyment) | #89 | 2.777 | 3.000 |
Fun/Design | #95 | 2.777 | 3.000 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Yes
Team Size
Solo (1)
Will you continue work on the game after the jam?
No - only made for the jam
Which diversifiers did you use, if any? (optional)
In a Song
Shapely
Two Button
What tools did your team use to construct the game? (optional)
DagonRuby, Asprite
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Comments
I really liked the rhythm game idea, but I did have some issues with it:
1) It really could've used a tutorial, I was really lost for most of it.
2) The gameplay didn't feel very fluid. Like I get that the things were moving on the beat, but there was probably a better way to implement it, like for example have them speed up on the beat instead of being completely stopped. I'm not totally sure I just know it felt kinda weird.
Other than that, really cool concept, and I thought it was fun to play.
Thanks for the good feedback. I will add some more information to the title screen
Appreciate that you took it for a spin!
No problem!
This was really fun to play through until the end of the game - TY for making such a kool project was such great music! Keep up the good work Cheers!~
Good interpretation of the themes and challenges, you were able to check a lot of the boxes. Enjoyed the music and the premise of the gameplay. I ended up generally sticking to one corner unless there were a lot of obstacles ahead, which allowed me to walk past a decent amount of the obstacles with not much effort. Maybe forcing the player into the center during checkpoints would force the player to interact with the obstacles more.
Hi. Thanks, I came to think of the sides a bit late after I had submitted the game. But centering on the checkpoint would be a way to solve that. Good idea:)
I like how you designed the game around the two button diversifier. I also like the risk-reward aspect with the checkpoints and speed boosters - the checkpoints reset your speed so you could try to get as far as possible by jumping over checkpoints after speeding up or play it safe and set a checkpoint instead.
Interesting idea, and sound implementation. I tried quite a few times to make it to the end but in the end couldn't - but I think this is something a balancing pass would make into a really fun game. A few points:
Good job hitting all the diversifiers though and I think it really fits the themes/limitations. I think you do have something good here overall.
Thanks for playing and taking the time to write such a constructive feedback.
I have realized that I should have had the instructions clear on the menu screen. Now I only put them on the itch.io page for the game. The way you got stuck is possible to solve, but its hard.. I was thinking to perhaps just add a restart possibility for when you get slowed down a lot.
Really appreciate the feedback ! :)