Pretty cool concept, although this game really needed a tutorial. I didn't really know what to do. Also, the combat system could use some work. Other than that, though, nice game!
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Feeding Tru's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Music/Sound | #133 | 2.364 | 2.364 |
Theme/Limitation | #133 | 2.545 | 2.545 |
Graphics/Animation | #134 | 2.455 | 2.455 |
Fun/Design | #136 | 2.455 | 2.455 |
Overall | #136 | 2.436 | 2.436 |
Technical Implementation | #142 | 2.364 | 2.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The cauldron that is used for cooking can cook in three different ways, boiling, frying and grilling. That is the implementation of multi-use in my game.
Team Size
Pair (2)
Completeness
Complete Game
What tools did your team use to construct the game?
Piskel, Aseprite, Paint, Unity
Which art and audio did you / your team NOT create?
None
Which art & audio did you / your team create BEFORE the jam started?
None
Which diversifiers did you use, if any?
My Own Noise. But I edited it in Audacity
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