Thank you; we tried to make it as easy to understand as possible. The dialogue boxes at the start are there as a tutorial. While we were aiming for a more horror-exploration style, I do agree that the navigation and balancing could've been better.
HackMan1248
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Hey! Thanks for the thorough feedback. The thing was that the background music whipped up at the last minute, as the music composer had some personal problem. I wanted cooking to feel a bit more interactive than clicking buttons which is why I kept it like that. When the enemies take damage there is a text popup telling how much damage they took. Also, the attack animation looks like "Toggle" but you have to press it every time you want to attack.
VimJam 3: Multi-Use [8 Bits to Infinity] community · Posted in Rate and feedback for rate and feedback!
Hey! Even I'll rate and give feedback. Here is my game:
https://hackman1248.itch.io/feeding-tru



