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Scotophobia's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #34 | 3.801 | 4.250 |
Theme/Limitation | #65 | 3.130 | 3.500 |
Music/Sound | #84 | 2.907 | 3.250 |
Overall | #99 | 2.885 | 3.225 |
Technical Implementation | #130 | 2.460 | 2.750 |
Fun/Design | #163 | 2.124 | 2.375 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
You use a light both to fend off enemies to protect yourself and your towers, as well as to light and power the furnace that helps you defeat the monsters for good.
Team Size
Completeness
What tools did your team use to construct the game?
Unity, Krita, Audacity
Which art and audio did you / your team NOT create?
The audio all comes from freesound.org, though I did edit a lot of it. All the art was made myself.
Which art & audio did you / your team create BEFORE the jam started?
None.
Which diversifiers did you use, if any?
By the Hand - Use only hand-drawn artwork
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Comments
Nice game idea and beautiful art style! I love the hand drawn artwork a lot!
I'm not so sure about the gameplay. I went to the furnace and powered it fully and won. I saw the spiders but they just stayed away from the furnace. I don't know if they attacked the pylons or not.
With some more polishing and making it clearer what is going on, this could be a nice little game.
For your first completed game you did a great job! Can't wait to see what you will do in other game jams with your hand drawn art!
Well done!
Thank you! <3
The atmosphere, art, and sound were really great. The gameplay was simple which is nice, but I just wished there was more visual feedback on the health of the pylons. Either a health bars or bends and cracks. It took me a while to realize that there was a sound cue for the health decrease and that the pylons slowly change from yellow to a orange-red. Still pretty great overall though.
Thanks for playing and for the feedback! ^^
Art is fantastic! it was cute and cohesive. As for the gameplay, giving the player more feedback about what's happening around them would be better. Like health bars for the pylons and the spiders. Anyway, keep up the good work!
Thanks! I think I will go in later and add health bars to things. I've had a lot of people bring it up, lol.
Yoooo, This Is A Really Cool Game, I Enjoyed Playing It :D
Thanks! :)
The game definitely has some promise, but it seems a struggle to get through.
While the furnace has a bar showing how charged it is, nothing else has similar bars for the health. I think maybe I eventually realized the pylons change color, but everything is in the warm color scale that I'm still not entirely sure. Though I think maybe the powering down sounds were from the pylons?
The spiders seem to spawn a little too fast as usually just as I've managed to kill one, another spawns. If they're both on the same side, then I get some time to charge the furnace, but if they keep alternating, then I don't get a chance and am usually just getting to the furnace or almost there when another spawns... somewhere. There's no signifier I can see to which side the spiders are on. I at least had sound on to know they were spawning, but unless I was supposed to have stereo sound, which I don't, I have to guess which side the spiders have appeared at.
Then the furnace itself, while it looks nice, the design doesn't help the game. You seem to need to be at the port where you plug the light in to place it and pick it up, and that is at the right side. While the furnace itself is in the middle of the two pylons, since the port itself is on one side, it means it is closer to the right pylon. Because of this, if the spiders spawn more on the left side, it ends up harder to charge while if they spawn more on the right side, it's much easier. Of course, if they only spawn on one side, you can kill them a little faster if you're already there, but it still hurts your movement time.
Plus it seemed that even when hurting the spiders, they were still able to attack the pylons, so it ends up feeling less like you're stopping the attack but more just slowing it down, which if the spiders are alternating areas, even if you are not letting yourself get hit and are killing the spiders as fast as possible, you can still lose even when you're at the pylon killing the spider because it can break while you're right there.
Thanks for the feedback! The pylons do change color based on health, and they are what's making the powering down sound. I did use 3d sound for the spiders so if you had that you would be able to tell which side they've spawned on. After reading people's comments I do think I'll add a health bar to the player and to the spiders when I get the chance, the player initially didn't have one because I ran out of time, but I hadn't even considered the spiders before, lol. Also, unless something's not working you don't have to be exactly at the port to screw in the light, just at the furnace.
ah, yeah i wasn't about to hear that the sound was 3d as i don't have headphones to let me know if the sound is coming from one side or the other. and when i was playing, i always had trouble putting the bulb in if i wasn't at the port.
I guess I'll take another look at the furnace trigger to see if it got off-centered or something. :p
holy moly , your art is absolutely amazing its beautiful , no complaints other than the ones already mentioned by others , I truly like your game therefore I'll give you a solid rating!
Aw, thank you so much. <3
First congrats for doing this solo and submitting your first jam game. There's definetely a lot to like here, from the graphics to the cutesy aesthetic and chara design. Where the game could improve in the future:
- I ended up beating the game (white screen) just planting the lamp and doing nothing.
- It's not clear for now whether you're hurting the enemies or they are hurting you, but colliding with them, with or whitout the light bulb systematically made me lose.
I see a cool concept here, defending a loading base with the bulb, while it's parts are being attacked, and only being able to defend it with said bulb, thus juggling between safety and danger.
Thank you for the compliments and the criticism! I actually ran into that first issue when play-testing. I had tweaked the game a bit to prevent it but clearly I didn't do it well enough, lol. If I ever end up going back to the game after voting ends I'll be sure to work on fixing those issues. :)
The artwork looks really good here, I saw your other comment about how to damage enemies and some more audio and visual feedback would really help the player understand a bit more of what's going on. Other than that the atmosphere and scenery was really impressive, great job!
Thank you! I'll keep that in mind. :)
the art looks good! I understood the goal but there wasn't any feedback to show if walking around with the light bulb was doing anything
Running up to the enemies with the light will damage them, they'll also make a sound whenever they're damaged. :)