Unfourtunatly I don't think the yellow blocks were the problem, I did reach them and figured that part out pretty quickly.
They would like, move a little bit, and then act like they where getting stuck on something. I could sometimes get them to inch along a bit, but I couldn't get them to move smoothly without sticking. This went for every color block. : /
ArgentumStaar
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I managed to get 78! <3 Glad to see it with a moving character this time, haha. The only real critque I can provide is maybe centering the stage onscreen instead of resting it at the bottom, as any shots coming from below tend to appear way too soon to react properly. So being able to see a little more in that direction would be super helpful!
I couldn't really get it to work for me. : ( The blocks just really stuggled to move at all. I got though the first couple levels with some difficulty, but eventually I just couldn't get them to move one bit. I suppose they were just getting stuck? Still a very cute game, and a great idea for a puzzle! I absolutly loved your little sound effect for when I pressed the grab button, very satisfying. I just wish I could have gotten the game to work, haha.
Unfourtunately, I couldn't move the little character either. : / But a cute little character he is! And even just bobbing the heart up and down to dodge was still pretty fun! (even if most attacks were made immpossible, lol). Aside from of course getting the controls up and running, I'd recommend giving the character more than just one health, but that would be more of a preference.
This game is hilarious man, all that slipping and sliding and whirling around. It's so fun. And I love that dirpy little child so much. All the sprites are adorable, the background is pretty plain, but it not like it needs much attention anyway. Haha, I also noticed you only barely submitted before the deadline, quite the close call there. Great game!
The little guys are s o c u t e ! <3 And I love the lighting effects as well! It's always a shame when you don't get to finish your project, but I'm happy you still submitted! I imagine a game where you have to get them from point A to B while maybe avoiding something lurking in the dark. Or maybe something warm and cozy, it's all up to you, I'll be happy to see where ever you take it. ^^
A spooky little game, haha. Adding voice acting was a fun choice! That's pretty rare for game jam games, so it was a welcome surprize for me! The game could use a little more interactivity though, it felt like I didn't really do very much, mostly watching the animations and taking it all in. You sure have me curious about the surrounding story, it doesn't say much on it's own, but it would be really cool to see you expand on it in the future! The camera effects are also pretty fun, especially for the fire.
So cool! <3 The art style and audio reminded me of Pony Island. It's also really polished, and felt nice to play! Try as I might though, I couldn't get past that level 9. My reaction time just must not be up to snuff anymore, lol. The text boxes kept getting in the way, and it took me wayy to long to realise I could move them, even then I found it difficult, and deleting them didn't help much because then it took me too long to figure out which node I was connected to, and I kept axing myself.
Great job overall!
I'm not entirely certain what you mean in the rules when you say "Anything as long as it can run on Windows, Browsers and does not require additional software or hardware". Does that mean both or either? I've never gotten a game to run on browser before, so I hope a downloadable game is alright. T-T
I love love LOVE the art and all the cute little jelly guys! They're awfully picky on how they want their ice cream for someone who is literally dying without it though, lol.
I like the driving part, that's pretty fun. But during the part where you serve them, there are just wayy too many buttons for me to find and keep track of while the poor little guys are melting away. T-T
Why would you put so many lives in my hands, this was genocide. :0
Love the artwork and the music selection. Wish there was a little more of an indicator whenever an exit is coming up, otherwise, you'll easily blow right past them. Also, being able to see the room you're headed to on the mini-map would be great because you're not exactly given any time for hesitation.
I love the scooter, I get to go z o o m. Sometimes a little much z o o m, but z o o m none the less.
Very very pretty game, both looks and sounds very cool. But it's just way too hard to see where you're going, man. When I'm not falling off of things, I'm getting tripped up because the only time I get good enough visibility is when I'm not allowed to move. I see that there's a little bit more light each time the charterer takes a step, but that little bit of light doesn't really help if that step sends to plunging into the dark abyss. And sometimes it's very hard to have the patience to wait for the last of the little sound to fade away when your only little bit of light is fading with it. Still, very artistic and pleasant on the eyes and ears. I especially love how the face of the characters' portraits would light up on each note as the world did while you spoke to them.
I absolutely love the music! That would be my favorite part. But please turn the monster guy's volume down, it's so much louder than everything else, so if I ever wanted to turn my volume down enough for it to not blow up my ears, then the whole rest of the game would become practically mute at that point. It would also be cool if you had his volume adjust depending on how close he is to the player, because as it is now, his little "AYYYY"s aren't giving the player any information. There really isn't any reason to be scared of/worry about the sounds he makes because they don't mean he's close or anything. This game could also really benefit from a bit of background ambiance to make it feel a little spookier, and a little less sterile.
I also really want to compliment the monster's animation, particularly when he catches you, very spooky. :)
Adorable game, the artwork especially! The little character and his animation are so cute! I really like the game, but I wasn't able to finish it. I tried my best, but whatever kind of checkpoint system you had going on there drove me nuts. There were quite a few times when I would fall a great distance and not die. Then, whenever I tried to get back up, it would reset my checkpoint quite a ways back and I would essentially lose all my progress. This happened quite a few times before I decided to call it quits. :/
Hmm, that's interesting. I certainly didn't change the game between the times you played it, so idk what the issue would have been. :/
And no, that would have been cool for an ending, but it wasn't what I was going for. I just changed the font and the color to represent a different character writing the letter.
This game is very hard to navigate, the controls on the keyboard are very clunky, and if I move with the mouse, the character practically flies across the screen. And it's very hard to see where I can and cannot go, as everything seems to have a hitbox that doesn't quite match up with the object. I'm always getting stuck on things, even when it looks like there's nothing in front of me. :/
The art is cute and charming, but very bare-bones, and the audio is very lacking. I do like how you added a detailed options menu for it all, but it really doesn't make much of a difference as there is very little sound in the game at all, and the sounds that seem like they're supposed to be there are either cutting in and out, or only playing some of the time. The lack of sound kinda leaves the game feeling sterile.
I also couldn't find a third key? The first two were easy, and it felt like you added multiple things that would lead to finding the third, but it seemed that no matter what I interacted with, nothing really came of it.
Very nice game! It's easy to pick up and understand immediately, and the feeling of panic and loss of control the second you start slipping is really effective. Pair that with a nice art style that makes the game stand out, and audio that really drives the point home, and you've got quite the nice little game! <3



