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Swiss Army Scout's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #39 | 3.720 | 3.720 |
Music/Sound | #60 | 3.120 | 3.120 |
Overall | #61 | 3.216 | 3.216 |
Technical Implementation | #63 | 3.160 | 3.160 |
Fun/Design | #68 | 3.320 | 3.320 |
Theme/Limitation | #108 | 2.760 | 2.760 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game implement the focus, Multi-Use?
The player collects parts for a swiss army knife, using it as a weapon and for getting to new areas in the game.
Team Size
Solo (1)
Completeness
Complete Game
What tools did your team use to construct the game?
GB Studio and Aseprite
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Comments
What a fun little adventure. I'm a sucker for that game boy aesthetic and you really nailed that from the 3 tone color to the low res synth music. Couple suggestions though, I think a flashing (z) button to prompt the player to continue text or cutscenes goes a long way because I didn't know the controls at the start. Also I completely missed the girl who gave out quests so maybe give her some more animation to prompt the player to talk to her?
Other than that I thought it was a solid entry to this jam, also I think I found an exploit on the final wasp boss and just stood above him attacking down not taking any damage lol.
Thank you for the feedback, I will take your advice for future projects. I'm glad you enjoyed the game :)
What I liked:
My suggestions:
Overall a nice and fun game! Good job.
Thank you for the feedback, lots of people ended up struggling with the bee boss, I definitely should have toned him down. I'm glad you enjoyed it though!
I couldn't seem to move the character around anymore after leaving the first room :(
Loved the art though
Hit Z
or if you prefer WASD hit J. It acts like an A button
I keep getting stuck at this screen :\ anything I’m missing?
Hit Z
or if you prefer WASD hit J. It acts like an A button
Thanks, sorry I forget that every time. Cool game, I think my only critiques might just come down to GB Studio, like the movement being rigid, and the screen wrapping on shake. Also when I die it seems like it loads the cabin scene twice. It’s really cool that it can run on a gameboy though
Thank you for the feedback! Glad you figured it out!
Very cool and short adeventure! Loved that I could play this on my phone like a game boy. I think that maybe the walking animation was a bit slow and it made the player look like thet were gliding around. Boss fights were very cool, just wish they had a health bar.
Glad you enjoyed it and thanks for the feedback!
Definitely nailed the aesthetic you were going for. Good job!
thanks man, appreciate it!