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Your Own Worst Enemy's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #3 | 4.200 | 4.200 |
Overall | #40 | 3.680 | 3.680 |
Graphics/Animation | #42 | 4.000 | 4.000 |
Music/Sound | #45 | 3.600 | 3.600 |
Fun/Design | #69 | 3.500 | 3.500 |
Technical Implementation | #118 | 3.100 | 3.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
You create the boss that you fight. And the platform your on shrinks with time. Making it it so your on the edge of destruction
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Construct 3
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Comments
i love the art and the idea but the dialog is too long got bored half way through most the conversations
I liked the game a lot! fits really well into the theme.
When I saw that limitation is a "boss" my first idea was a boss constructor. I thought that it is difficult. But you did it, nice!
Love the gameplay loop, art, and sound.
Really fun game, grinding XP to get new abilities and finally beat the game was really cool. Some more bosses in the future if you were to continue this could be cool
love the menus and the sounds, really well done, the shop menu is really well put on, nice entry
I like the visuals that you have created. There is also sound that matches the game - good job. On the gamplay side: the controlls were too floaty and ther should be a skip option for the dialog because it is way too slow. I am sorry for not finishing the game but the dialog tired me out. The boss was present in the game but the edge (as far as I played) was only mentioned in the story.