Feels a bit aimless, and I consider it a cardinal sin to have a downloaded jam game where you can't exit without using the task manager or something. (Once you start the game, there's no way to quit or return to the main menu.) But I like the pixel art pretty well.
Play game
Dungeon of the Wizard (jam version)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #288 | 2.151 | 2.571 |
Theme/Limitation | #297 | 2.151 | 2.571 |
Overall | #316 | 1.912 | 2.286 |
Music/Sound | #318 | 1.673 | 2.000 |
Technical Implementation | #322 | 1.793 | 2.143 |
Fun/Design | #329 | 1.793 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
At the end of the game there is a cool final boss.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Unity
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