This is technicaly over the top for me. Dunno how the hack you managed to build a game which runs on a server and sadly i was only able to play solo, but the concept, art and TECHNICAL IMPLEMENTATION?! is nuts. The only issue particularly in a game jam is that this game can`t be played solo what so ever. But other than that: love my own money and giving him a name. keep it up :)
Play game
VimJam2 - Monke Pizza's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #10 | 3.933 | 3.933 |
Music/Sound | #34 | 3.733 | 3.733 |
Overall | #44 | 3.633 | 3.633 |
Fun/Design | #49 | 3.667 | 3.667 |
Theme/Limitation | #54 | 3.533 | 3.533 |
Graphics/Animation | #127 | 3.300 | 3.300 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
The Boss goes around and fires/hires players (so they are on the edge of being fired/hired?)
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Rust | Own "Engine"
Which diversifiers did you use, if any?
By the Hand, Infinity, My Own Noise
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