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A jam submission

ALOTO ROBOTOView game page

VimJam2 Entry
Submitted by WhumpbackHale (@whumpbackhale) — 2 days, 14 hours before the deadline
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ALOTO ROBOTO's itch.io page

Results

CriteriaRankScore*Raw Score
Technical Implementation#1732.7953.125
Music/Sound#1872.6833.000
Fun/Design#2082.6833.000
Overall#2212.6162.925
Graphics/Animation#2282.6833.000
Theme/Limitation#2772.2362.500

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Your totally human boss sends you out to kill zombies that are on the edge of extinction.

Team Size

Solo (1)

What main engine/tool/language did you use to construct the game?
Godot

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Comments

Submitted

cool game! simple and straightforward controls and smooth movements, no stuckups noted, immersive and exciting gameplay  and good replay value, overall enjoyed playing! congratulations! keep it up!

Submitted

I loved it but try to add expression to the human voice in the future!

Submitted

I don't know why it plays as slow as 10 fps, the game is fine
Submitted

I love the cute simple designs and the voiceover is hilarious, though it needs a skip button. The movement and shooting was fun and I like the lighting effects too! Good job overall!

Submitted

The voiceover is a great addition, too bad the clipping is really annoying. 
The lightning effect is cool, well done

Submitted

Very fun and interesting game. Especially the ending and watching the zombies swirl into nothingness. Is it infinite btw? What I would say tho is to put the lighting at the lights or rid of lighting completely because it's kind of awkward shining brighter than some lamps. It also makes the player feel like there is a whole fog of war or sight distance aspect to the game which there is not. Idk if this is a bug but I found that sometimes I would go fight some robots but then watching them disappear right in front of me even thought I didn't shoot at it. (might just be a web build problem)

Submitted

Man, the production quality on this is excellent, I was not expecting fully voiced cut scenes! It looks great, the lighting effects are simple but add a lot to it.

I played the web build and didn't encounter any technical issues. A little bit of Coyote time would have been nice, or maybe I'm just terrible at timing my jumps :D

Switching between shooting robots and sucking up zombies was satisfying, and after playing for a bit I got into a really nice flow. My only complaint is that the level felt a bit small after running around for a few minutes, especially with zombies and robots spawning in directly above you pretty much as soon as you've killed some.