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ALOTO ROBOTO's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Technical Implementation | #173 | 2.795 | 3.125 |
Music/Sound | #187 | 2.683 | 3.000 |
Fun/Design | #208 | 2.683 | 3.000 |
Overall | #221 | 2.616 | 2.925 |
Graphics/Animation | #228 | 2.683 | 3.000 |
Theme/Limitation | #277 | 2.236 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game apply the limitation (and optionally, the theme)?
Your totally human boss sends you out to kill zombies that are on the edge of extinction.
Team Size
Solo (1)
What main engine/tool/language did you use to construct the game?
Godot
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Comments
cool game! simple and straightforward controls and smooth movements, no stuckups noted, immersive and exciting gameplay and good replay value, overall enjoyed playing! congratulations! keep it up!
I loved it but try to add expression to the human voice in the future!
I love the cute simple designs and the voiceover is hilarious, though it needs a skip button. The movement and shooting was fun and I like the lighting effects too! Good job overall!
The voiceover is a great addition, too bad the clipping is really annoying.
The lightning effect is cool, well done
Very fun and interesting game. Especially the ending and watching the zombies swirl into nothingness. Is it infinite btw? What I would say tho is to put the lighting at the lights or rid of lighting completely because it's kind of awkward shining brighter than some lamps. It also makes the player feel like there is a whole fog of war or sight distance aspect to the game which there is not. Idk if this is a bug but I found that sometimes I would go fight some robots but then watching them disappear right in front of me even thought I didn't shoot at it. (might just be a web build problem)
Man, the production quality on this is excellent, I was not expecting fully voiced cut scenes! It looks great, the lighting effects are simple but add a lot to it.
I played the web build and didn't encounter any technical issues. A little bit of Coyote time would have been nice, or maybe I'm just terrible at timing my jumps :D
Switching between shooting robots and sucking up zombies was satisfying, and after playing for a bit I got into a really nice flow. My only complaint is that the level felt a bit small after running around for a few minutes, especially with zombies and robots spawning in directly above you pretty much as soon as you've killed some.