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A jam submission

Jumpin' Jac DashView game page

Traverse the treacherous toy box as the titular toy Jumpin' Jac Dash
Submitted by Sid Fish Games (@sidfishgames), MightyJor (@Barelyevengames), Foster Turtle — 4 hours, 52 minutes before the deadline
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Jumpin' Jac Dash's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics/Animation#64.5284.528
Technical Implementation#64.0754.075
Overall#94.0154.015
Music/Sound#94.1324.132
Fun/Design#124.0574.057
Theme/Limitation#873.2833.283

Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game apply the limitation (and optionally, the theme)?
Boss: the child in the game is the boss, throwing down toys for the player to avoid. On the Edge: objective of the game, is to make it to the top, on the edge of the toy box.

Team Size

Trio (3)

What main engine/tool/language did you use to construct the game?
GameMaker Studio 2

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Comments

Viewing comments 2 to 1 of 42 · Previous page · First page
Submitted(+3)

Loved it! I got 19/20 in hard mode. I just couldn't get the last one.. One of the tight wall jump ones on the right side. The only thing i would've tweaked a little was the dash. I assume you were trying to give it a cooldown or something not letting you turn around and immediately and dash, but i think it would've felt a little better if you let the player turn around, but just didn't dash, cause a lot of the times when i tried to dash i dashed in the wrong direction and it threw me off. Either way i really enjoyed it! :)

Developer(+2)

Thanks for checking out the game and the great feedback! That bean you’re talking about is certainly what I consider the hardest one, so no shame in missing it. Thanks for the feedback on the dash! We’ll look into that for sure :)

Developer(+2)

Thanks heaps for playing. You did great to get 19 beans in hard mode. The feedback on the dash is very helpful and will likely look into tuning it further in the future :)

Submitted(+3)

This game was really cool! Loved the uniqueness of the concept and the execution was spot on.  Lots of cool platforming mechanics here too.  The batteries reminded me of the crystal mechanic in celeste and they were a pleasant addition towards the end of the level.  Was pretty challenging at some parts but after seeing the intro I was determined to see how it finished.  I had a lot of fun with this one.

Developer

Thanks a lot for the review! There was more than a little inspiration from Celeste, so glad you enjoyed it!

Viewing comments 2 to 1 of 42 · Previous page · First page