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Game 'Oover - HTML5's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme/Limitation | #18 | 4.216 | 4.216 |
Fun/Design | #69 | 3.703 | 3.703 |
Overall | #77 | 3.562 | 3.562 |
Technical Implementation | #93 | 3.459 | 3.459 |
Graphics/Animation | #122 | 3.486 | 3.486 |
Music/Sound | #168 | 2.946 | 2.946 |
Ranked from 37 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Hoover collectable junk around the wasteland to save the Earth. You are limited by your power cable and must go out there and back to return the junk for processing.
What was your team size?
You worked alone
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
If your game includes any of the optional challenges, select them below:
Use a theme and/or limitation from one of the past 8 Bits to Infinity jams in addition to the main theme
If you did any of the optional challenges, explain how they were used:
'Swarms' of nanobots are created to repair the atmosphere when enough junk has been collected.
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Comments
Very satisfying little game! Got over confident and ran out of battery at the end right in front of the plug.. :P Maybe slow down gradually instead of stopping instantly? I don't know. Graphics are nice, music sounds pretty good and gameplay was a lot of fun. Thank you for this!
Thank you for your time and feedback. I really appreciate it. Yes I'll be looking at slowing down 'Oover at loss of power to replace the current stop. Great suggestion made.
This was a neat game! I like the the battery limitation. The graphics were really good as well. One small thing was that it was a little frustrating to run out of battery right before reaching the cord. Maybe have the robot decelerate before dying instead of stopping instantly.
Thanks alot for your time, I appreciate your feedback.
Pros: Interesting design
Cons: Items sometimes a bit tricky to vacuum, Overall time left wasn't apparent at first
Suggestions(One for each category):
Easier view of overall times left (possibly timer that follows you)
Vacuum could work a bit better (Many times driving past items and vacuuming does nothing even though the animation is right over it)
Better audio balance
Possibly animations for the items "turning into" the nanobots
Secret hoover-able things (maybe like bags floating in the air etc.. since currently all the collectables are ground level)
Thanks for the feedback, I really appreciate it
That was very cool! Loved how simple it is but with a risk factor!
Thanks for your time and feedback. I really appreciate it.
It's a very fun game. I like the idea of limiting your sort of area by having a battery metre, gives the player the means to play the game so that they can go out further. The controls are really nice although I think it's a good idea to have not only the arrow keys to move but also using A and D because most games use that so it's just sort of common knowledge that WASD are your movement keys. I would definitely prioritise using WASD for movement rather than arrow keys. Overall though great game 馃憤
Thank you for your time and feedback, I really appreciate it
The risk/reward factor is really nice, excellent implementation of the theme. Challenging without being unfair, and has a lot of that "one more go" about it. And do I spy the Fusion engine under there?
Thank you for your feedback I really appreciate it. Yes you are correct with fusion, I've been a Fusionite for 2 decades now back when it was The Games Factory.
Same! Keep telling myself I should probably learn another engine at some point but nothing quite works the way Fusion does.