Solid game.
Found it very challenging and promotes a skilful gameplay style.
Excellent design and graphics!
Criteria | Rank | Score* | Raw Score |
Graphics/Animation | #75 | 3.686 | 3.686 |
Fun/Design | #91 | 3.571 | 3.571 |
Overall | #111 | 3.411 | 3.411 |
Technical Implementation | #130 | 3.257 | 3.257 |
Music/Sound | #136 | 3.143 | 3.143 |
Theme/Limitation | #147 | 3.400 | 3.400 |
Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game utilize the limitation and theme?
Having to collect your arrows after they've been shot fits both the "collectibles" focus and the theme of "there and back". Enemies will occasionally drop bomb arrows and health pickups to collect too.
What was your team size?
You and one other jammer
Which of the following content in your game is NOT 100% newly made for the jam?
Affirm you have followed ALL jam rules. (Select all below or your entry will be disqualified.)
Solid game.
Found it very challenging and promotes a skilful gameplay style.
Excellent design and graphics!
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