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A jam submission

Shiba FightersView game page

Turn Based Card-Strategy Fighting Game!
Submitted by MaplePoki — 12 hours, 23 minutes before the deadline
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Shiba Fighters's page


CriteriaRankScore*Raw Score
Overall Enjoyment#14.2504.250
Use of Theme#14.8754.875
Gameplay Enjoyment#23.8753.875

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Really enjoyable game, I had problems at first figuring how to play and why i cant attack and stuff but it’s because i didn’t read the Help, but then it became more than just moving and attacking rather trying to predict your opponent. lovely art too, Well done!


Thank you for trying out Shiba Fighters, I'm gald you enjoyed! I was really worried whether or not players would understand the game easily, but I'm glad you held on! Even though the art was also rushed, I'm really glad you liked it, thank you!


A great game, MaplePoki! The graphics are great, and I loved how you got not just attacking and defending and special attacks like in most turn-based battle games, but also being able to move around. This game is great!


Thank you for trying out Shiba Fighter shava59! I'm glad you really enjoyed it and how it differs from other turn-based battle games :) If you really enjoyed it, you might want to try out the game I took inspiration from in the first place! 

Kombat Fighters :

Although the game is old, a bit buggy, and was done on flash, it was one of the games I enjoyed a lot during my childhood, and was my biggest inspiration in making this game! Again-thanks for playing my game!


Fun game! The graphics are pretty nice, and the gameplay is easy to understand and strategically enjoyable! It would've been nice to see more attacks and diverse maps with obstacles, maybe even items, but I saw that you said the plan was to make the game larger but time constraints prevented it, which makes complete sense for a jam game. I especially love the cover art and game over art!


Thank you! I'm glad you enjoyed it! The concept was supposed to be an asencion fighting game like Mortal Kombat, and you can choose a fighter while fighting various other doggos ascending to the strongest doggo, but I had to settle for one dog during development! >< I'll see if I can continue working on this game in the future :) The other possible attacks to use would've come from other fighters you can choose- but sadly as you mentioned, I had time constraints. Thank you for playing!


Wonderful 8-bit styled game! I like the strategy aspect of managing my energy while attacking and retreating with my shibe. The mechanics were easy to understand without much help or a long tutorial, and this game definitely has potential beyond the jam. If anything, only the graphics might need some work (as is to be expected with jam games), but they were certainly better than mine. :)


aww thank you for your comment, appreciated! I actually had trouble of trying to teach the mechanics as it was actually last resort to put the help button during the last hours HAHA- I was worried someone might not understand it, glad it was easy to get the feel for! The graphics were also troublesome-- I wanted to rush some of the animations (such as the sudoku) so I can create another type of dog fighter, but I didn't make it so I stuck with what I have ;c and if you noticed, I reused a lot of animations (such as regen and bamboo stance, guard and pre-rasengan stance and senpu!) but I'm glad it was still enjoyable :) Thank you again!