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A jam entry

That Car Game (Prototype)View game page »

Drifting Precision Action
Submitted by Albert with 2 days, 6 hours before the deadline

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Visit That Car Game (Prototype)'s game page

Results

CriteriaRankScore*Raw Score
Gameplay#23.9383.938
Audio#73.3133.313
Overall#113.2923.292
Visuals#192.6252.625

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Source:
https://github.com/AlbaLuvs/ThatCarGame

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Comments

(+1)

Wow. I even suck at fake driving... Really enjoyed this one - nailed that "tough but fair" feeling that these games need to work.

Developer

I also have a hard time getting around the levels lol, I'll be releasing an update so the learning curve is more forgiving.

Thank you very much for playing :)

Submitted(+1)

Nice job.  Very tough, but I enjoyed it a lot.

Developer

Yes I also feel it's too hard (and I'm the developer haha) in the next few days I'm going to change and fine tune it so it's a little bit more forgiving.

Thank you very much for playing Ico :)

Submitted(+1)

great work with the gameplay, solid, simple and functional. 

i didn't progress much, as i honestly simply bad at this type of games, but yeah, it looked solid. great work. 

(+1)

Great work.  I like the drivers perspective, although I found myself dying a lot due to the back end clipping a wall. Since you can't really see whats doing on behind you, it would be nice to have a little forgiveness there.  On the next iteration maybe add a damage system so the odd small scrap can be forgiven.
The level designs were cool, if a little bland from the drivers perspective (very grey).  Some of the turns were also a little on the narrow side.  A general rule of thumb is that if you find the game easy as the designer then everyone else will probably find it pretty challenging. 
Overall though, I had fun and it did remind me of some of those old flash games I played back in the day.  Well done on completing your entry. 

Developer(+1)

Thanks for the tip about the difficulty level, I also found it challenging so now I can only imagine it beign a nightmare for others haha.

I'm planing on completely remove that "die on one hit" mechanic but your damage system sounds interesting, other ideas I had were making the car smaller so it's easier to manouver around such tight turns or implement a point deduction system.

Thank you very much for playing :)