The only annoying things I found are the fact that touching the wall kills you, and that tile by tile movement would be more precise and more agreable. Overall it's really fun!
Play game
2 Dudes's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Relevance To Theme | #18 | 4.000 | 4.000 |
Overall | #58 | 3.241 | 3.241 |
Design | #67 | 3.167 | 3.167 |
Innovation | #122 | 2.556 | 2.556 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Are you a Beginner?
No
Does your team consist of all Beginners?
No
Discord Names(s) with Tags
Curruff - CurfBoi#7264
NyanPotato - NyanPotato#6302
Comments
A really not original game but at least doing things well!
Nothing is surprising or innovative but it's still well done ...
Character speed was fast but other than that i loved the game good job
I just really really enjoyed this game. It felt like the right amount of challenging and excite. I didn't want to stop playing. I think that it is easy to have a good idea, but execution is everything and you guys really hit the nail on the head! My only constructive criticism is I wish the character speed was not so unforgiving. I was tapping my keyboards like my fingers were feathers.
Love it! very simple and pixelated. The character movement was a bit fast so I had to time precisely to make sure I don't fall down.
The movement was too fast so it was kinda hard to use the smaller dude. Also, one of the puzzles seemed to be impossible because the large dude has to step on a button while the smaller dude crosses, and there was no way for the large dude to cross to the other side. But other than that I liked the sounds and the art.
The puzzles were a little simple but that's to be expected from a GameJam. Another problem was that a lot of the time the player stepped on multiple tiles at once when I was only trying to step on a single row. Otherwise, this game is really fun and well put together.
Good job, greatly put together!
However I feel the puzzles were a bit lackluster. Solution usually was a bit too apparent with no real thinking, putting the challenge on the controls instead, which I'm not sure was the objective. (ie. Player speed too fast to my liking) with those mechanics in play, would love to see more advanced level designs.
I like this one. The only inconvenient thing I came across is there's no indication of which player you currently control. Nice job!
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