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A jam submission

Buttons?View game page

Submitted by Likethisimage — 6 hours, 15 minutes before the deadline

Play Buttons?

Buttons?'s itch.io page

Results

CriteriaRankScore*Raw Score
Relevance To Theme#1992.3243.600
Innovation#2171.8072.800
Overall#2271.8932.933
Design#2501.5492.400

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Are you a Beginner?
Yep

Discord Names(s) with Tags
Likethisimage#2870

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Comments

Submitted(+1)

Cool idea!

If you took this further i could see it as some sort of defense game where you unlock new  buttons that do different unique things and the waves of pointers get harder.
Nice work!

Developer

Thanks! I love that idea! When I get my energy back I will continue tweaking and tuning this!

Submitted(+1)

Simple,but fun : )

The game is quite polished.

Developer(+1)

Thank  you!!

Submitted

I like the idea and it got me really panicking for a moment - in a very good way! The idea is simple but a great one and the execution is good. The effect of the walls wasn't clear to me immediately - why did it slow it down and not put it to an halt completely? Or why isn't it some kind of glue... well, that's just nitpicking by me. I also liked the music!

If you feel like it, leave me a rating and comment as well :) 

https://itch.io/jam/united-game-jam-2020/rate/682401

Developer

Thanks for the feedback!

As for the walls, i'm not entirely sure what the problem is with the clicker gliding slowly through them. I thought I had fixed them when I tested it out a few times before submitting it.

Submitted

Oh ok, I thought that slowing down was on purpose. Mh, maybe a collider issue that when the walls are activated the enemies collider is in the wall collider already and cannot bounce off from it. Which game engine did you use?

Developer

I feel like that could be the issue, They seem to always almost stop if they are IN the wall. I use GamemakerStudio 2

Developer(+1)

Finally fixed the problem! Thanks for telling me!

Submitted

Yay!  I am glad you found the solution :)