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I like the idea and it got me really panicking for a moment - in a very good way! The idea is simple but a great one and the execution is good. The effect of the walls wasn't clear to me immediately - why did it slow it down and not put it to an halt completely? Or why isn't it some kind of glue... well, that's just nitpicking by me. I also liked the music!

If you feel like it, leave me a rating and comment as well :) 

https://itch.io/jam/united-game-jam-2020/rate/682401

Thanks for the feedback!

As for the walls, i'm not entirely sure what the problem is with the clicker gliding slowly through them. I thought I had fixed them when I tested it out a few times before submitting it.

Oh ok, I thought that slowing down was on purpose. Mh, maybe a collider issue that when the walls are activated the enemies collider is in the wall collider already and cannot bounce off from it. Which game engine did you use?

I feel like that could be the issue, They seem to always almost stop if they are IN the wall. I use GamemakerStudio 2

(+1)

Finally fixed the problem! Thanks for telling me!

Yay!  I am glad you found the solution :)