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Oh ok, I thought that slowing down was on purpose. Mh, maybe a collider issue that when the walls are activated the enemies collider is in the wall collider already and cannot bounce off from it. Which game engine did you use?

I feel like that could be the issue, They seem to always almost stop if they are IN the wall. I use GamemakerStudio 2

(+1)

Finally fixed the problem! Thanks for telling me!

Yay!  I am glad you found the solution :)