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Phil033

90
Posts
6
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6
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A member registered Jun 04, 2020 · View creator page →

Creator of

Recent community posts

Okay I'm sorry, that didn't work for me, there must have been a bug/I must have done it wrong : )

Thanks : )

I'm already working on an update.

Thanks a lot, I worked on it without any breaks : )

Thanks, I'm planning on working on the game at least for a little bit : )

Yeah, the StickyFloor is in the game because it was supposed to work together with other traps, which would have allowed me more creative Level-Design, but I ran out of time.

Cool game I like how many enemies spawn after a while : )

Maybe adding impact/death effects would be good.

Cool game : )

Really enjoyed the game, it's very polished. Loved the art and the gameplay loop : )

The store could be a bit clearer on what the upgrade does and how much it costs.

I did both those things, sadly no luck

Really cool I like how crazy it gets after a while with all the marios : )

I really like the experimentation to get different combinations, : )

but how is this connected to the theme?

Easily my favorite so far, amazing art/artstyle and gameplay : )

I like the idea and that the tree changes its color : )

Also I looked into the löve framework and it's really cool, I never even had the the idea that there could be a purely Lua gameframework.

Sadly I could only play the game for ~1 min. before my anti-virus software shut it down,

but I really liked what I saw in that time, especially the highscore : )

I really like the storytelling and art in the game, : )

but when I got to the boss he didn't move and shooting him didn't do anything.

I really like the idea of the game, but also the pixel art and music : )

I found it hard sometimes to follow the obstacles with the mouse as the character is moving.

Thanks : )

Thanks I'll definetly try to work on some of the rougher/unfinished parts of the game : )

Yeah the game is very unpolished. But I'm glad you had fun : )

The ricochets aren't really random, it's just the normal of the hit surface with some random rotation ontop.

Sorry for the confusion, as stated in the description, the game is very rough around the edges and I didn't have enough time to properly do level-design at the end. 

But thank you for playing anyway : )

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Thanks that's nice to hear : )

I'm not regularly on any of the message-types you mentioned, but through Gamejolt (probably itch too) you can chat with people.

Yeah if you don't have fast internet it takes forever, I once had to upgrade a project for almost a month : )

Thats really creative.

We're all always improving : )

Yeah I was confused by code a lot too, still am to a degree, but over time it gets better.
Thanks myn, I really hope I can get the game that far : )

I also use the brackeys FPS-Controller in TwoDoors : )

Defenitely, but I had a habit of not finishing games for a long time, I made a bunch of games between the FPS and TwoDoors, but I never made them good enough to publish. I'm actually publishing my games now though so thats good : )

And yeah the best way to improve is to make game after game : )

You don't need to be good at everything, if your game is good in one or a couple aspects thats usually enough : )

That sounds very cool : )

Have you tried upgrading your project to a newer version of unity, if you do it step by step (e.g.  2017.1 -> 2017.2 -> 2017.3 ... 2019.4) it has less chance to break, but definitely back-up your project before trying to upgrade it.

Yeah I noticed that, it's very interesting i haven't played any games like it : )

Thats very cool, I also started out watching all those channels.

Yeah, I think most people who do game-dev don't do it as their actual full-time job, I'd love to, but it's really risky. Maybe I can make "TwoDoors" good enough to sell it, but I don't know : )

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The game is cool, I wasn't expecting the scream when you get close to the house, that scared me ; )

I also like that the lights flicker thats a cool effect.

I noticed that your FPS games don't lock the cursor, you can so with "UnityEngine.Cursor.lockState = CursorLockMode.Locked;".

I don't entirely get the point of the game, but I like the blue rectangles that follow you and you can jump on : )

Cool endless runner, I like how its seemingly randomly generated, but still gets more challenging the further you get : )

I like the music, the game is very atmospheric : )

The game looks really interesting, but even with the description here on itch, I couldn't really figure out what to do, mybe there could be a clearer communication of what the mission/objective is.

Like through text on screen or a particle-effect that guides the play, etc.

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Cool game man, I'm sorry I didn't realise you had games published to you itch page sooner.
The shooting is cool and I like the dancing zombie ; )

Since you asked for help in the description:

I'd make some sort of jumping/driving parcour for the car, maybe rings in the air for the plane. And you could try to make the NPCs fight back when you shoot them or shooting-ranges, etc any type of game/scenario that has rules&stackes&reward&punishment.

This way you would have gameplay, beyond a demo : )

You could also highscores.

Hi man, I can't find a way to download your game. Is it not published yet?

Yeah, the last two are very old though. The FPS has barely two level and doesn't even end when you reach the end of the last level xD

Thanks so much again. It's really helpful to see you playing the game. : )