Play game
GameJamProject 2D's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Environment: Art, level and enemy design, placement and pacing of challenges. | #24 | 2.341 | 2.391 |
Personality/Narrative: Characters, dialogue, plot, and other story elements. | #25 | 1.703 | 1.739 |
Game Feel: Feels good to perform actions. Controls responsive and satisfying. | #26 | 2.043 | 2.087 |
Emotion / Mood: The game has an emotional impact. | #26 | 1.660 | 1.696 |
Gameplay: The game is fun to play and engaging. | #26 | 1.660 | 1.696 |
Determination: You clearly challenged yourself. Not an easy game to make. | #26 | 1.958 | 2.000 |
Originality: Your game presents very fully original concept. | #26 | 2.511 | 2.565 |
Theme: The game creatively uses the Jam’s Theme. | #26 | 1.575 | 1.609 |
Overall | #26 | 1.931 | 1.973 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Sources Cited
https://www.youtube.com/playlist?list=PLrnPJCHvNZuCVTz6lvhR81nnaf1a-b67U
https://opengameart.org/content/chadmandoo-pixel-city-bros-greaser
https://opengameart.org/content/sci-fi-backgroud-tilemap
Your Name (Required for CSC 355 Students only)
Andy Yoon
Theme Choice
Running Up That Hill
Leave a comment
Log in with itch.io to leave a comment.
Comments
Some kind of low gravity thing? Wasn't sure what to do besides moving left and right
It was a cool level design but I was unsure what to do, and the character floated off screen
Good art style and interesting direction, but it was unfinished. The gravity was fun to play with, but there was nothing else to do.
The art style was really cool, but I wasn't really sure what to do. I could really only move off the platform before falling through space. I'm curious to know a bit more about the concept of the game and see more in the future.
Cool art design and idea with the platformer however feels very unfinished.
I think the art fitted well for the game. The movement was a bit weird, I would maybe have frozen the rotation position so the player wouldn't rotate. Also maybe add in some UI buttons which would give you more features along with some more directions.
The setup looks very nice, and with more actions I feel this would turn out to be an enjoyable game. Fun to play with the character's gravity.
The thing i liked was the art design for it. i think that if you were able to have at least a starter section would of been nice to have a test of what your original idea was even though it wasnt able to be fully implemented. Having it so the character doesnt float away and be able to run different platforms would have been good. I do understand the thought behind the project though and see that you were trying to get something going with this 2D platformer idea. Keep working on it though! Would love to see what edits you could come up with for it in the future.
I'm not really clear on what's going on here. It's got the skin and the bones of a good platformer, but I can't get the character to do anything but tip off the right hand side of the first platform and tumble into eternity.
Great art and design! I think adding challenges like enemies/obstacles would be a great way to finish the game. I thought the zero gravity simulation was cool though.
Accurate floating in space simulator, well done.
The concept was very interesting. I wish that there was more instructions on what to do. I wasn't really sure what the objective was or how to keep going. The character sort of sank down into the unknown after moving them. If there was more time I feel you could've had a great game here.
The movement is ok, I like the character model as well. I think for the player movement, the fix to him falling over is to freeze an axis in the inspector I think.
I think possibly it would improve things for the jump force to be increased, as currently the jump does not really propel the character very much. Then secondly would need to expand upon the game world itself, maybe with the camera moving with the player character through a platforming section. With a higher jump force you could add additional platforms to jump on etc. But it was good that you got the tilemaps working properly. I think that with some more time this could have been expanded on to have a nice platformer.
Sorry, sir. I didn't finish it well a lot.
I love the scene of the game! But I am not sure what the goal is, more player mechanics and music will help.
The movement feels nice, but the game feels like it's incomplete since there's not much I can see to do. Instructions or a clearer goal of the game would help.
I like the zero gravity feel of the movement, but I am unclear as to what the goal of the game is. Some instructions or guidance would be nice.
I like the art style and the implemented controls feel nice and responsive. I'm not sure what I'm supposed to be doing though?