Nice game, with levels, and good controls! The jumping up the wall part was a bit too cheese-able though.
monster860
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A game where you scale up the building! The impending bottom of the screen forcing you to move forward was interesting but it would have been more interesting if it was faster. I like how over time you have to think more instead of just going straight up as well. My only complaint is that there's a hard speed cap imposed by the slow movement of the camera.
Interesting art, I would have liked to have more gravity and the camera turn. I wasn't sure if my attacks on the wolf-riding enemy did anything. In addition I fell through the floor several times. This could either be caused by a script directly touching the position, in which case you should re-code things so that you are applying torques/forces rather than changing the position directly. Alternatively it could be because of the use of non-convex collision.
I loved the concept of the game! During class you mentioned you had trouble getting the balls to roll up square hills. Here's how I would solve this: I would recommend overriding OnCollisionEnter/OnCollisionStay for that, then you can find the collision point with the steepest normal vector (where the y component is the smallest). If it's steep enough, after that you can translate that into a sort of "steepness" using a (1 - y) or (1/y) depending on how much you want, then use the dot product of the normal vector with the impulse along with some constant you tweak to apply an upward force. This would effectively cause an upward force to happen when the ball pushed against a wall allowing you to climb up.
The art for this game was really good, and I liked it, and the level design is pretty good. I did have some weird issues with the camera sometimes where the camera wouldn't follow the player properly and I couldn't see what I was doing, and some of the areas where you die it's kind of hard to tell exactly why, but I liked the game.
The controls are pretty good, although I would have liked to have something more to do than just dodge obstacles on the way up, I would have liked to see a reason to actually change the speed, perhaps something going up that you have to match the speed of? It was a bit weird at first with the hill being solid colored, the perspective made it look like a triangle, and I didn't realise I could run up it at first until I moved.