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monster860

23
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3
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A member registered Apr 01, 2022 · View creator page →

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Nice game, with levels, and good controls! The jumping up the wall part was a bit too cheese-able though.

I loved this point and click game! Especially the art, and having cryptic codes and stuff, that was neat.

A card game is unique for this game jam, I like it! I was able to defeat the first enemy but after that the game kinda glitched out a lot. Otherwise, good job!

The gameplay was interesting. I wasn't sure if the 1/2/3 buttons were doing anything, but I was able to shoot down enemies!

A game where you scale up the building! The impending bottom of the screen forcing you to move forward was interesting but it would have been more interesting if it was faster. I like how over time you have to think more instead of just going straight up as well. My only complaint is that there's a hard speed cap imposed by the slow movement of the camera.

The start of the game reminded me of typing games, which was neat. After I got to the part with the playable character I fell off and I wasn't sure what to do at that part.

I liked the art a lot. The gameplay was good. I liked how the puppety strings on the puppets act as a sort of health bar for the enemies. I would have liked some better indication of the puppet master's hitbox, but overall really good job!

Going up with the boost thing was pretty neat, I liked that, it was annoying that I would get stuck sometimes going up. I liked how you did the music when hitting the squares.

I like the gameplay, the zombies running at me is quite terrifying, and it was challenging. It was annoying that my browser didn't capture the pointer correctly, but that's a problem in most browser games, I had to play with the touchscreen on my laptop. Overall I liked it. Good job!

Some kind of low gravity thing? Wasn't sure what to do besides moving left and right

I love the idea of having to control a puppet to move yourself. I think this could be a very unique game.

Interesting art, I would have liked to have more gravity and the camera turn. I wasn't sure if my attacks on the wolf-riding enemy did anything. In addition I fell through the floor several times. This could either be caused by a script directly touching the position, in which case you should re-code things so that you are applying torques/forces rather than changing the position directly. Alternatively it could be because of the use of non-convex collision.

Interesting game, the controls could be better, I got stuck in a loop at one point where I was stuck going in circles and I couldn't do anything to get out of it. In addition, a lot of the time it takes a half second for it to respond to my inputs.

A car racing game! The AI was bugging out the whole time but I'll consider that a feature and not a bug. Visuals were neat though! I couldn't find a way to restart the game after I fell out of the map and it takes a hot second to reload though.

I loved the concept of the game! During class you mentioned you had trouble getting the balls to roll up square hills. Here's how I would solve this: I would recommend overriding OnCollisionEnter/OnCollisionStay for that, then you can find the collision point with the steepest normal vector (where the y component is the smallest). If it's steep enough, after that you can translate that into a sort of "steepness" using a (1 - y) or (1/y) depending on how much you want, then use the dot product of the normal vector with the impulse along with some constant you tweak to apply an upward force. This would effectively cause an upward force to happen when the ball pushed against a wall allowing you to climb up.

I liked the game, but it could have had more originality.  The very slow torque of the wheels added some challenge though, although in one spot I had a hill where I simply did not have enough momentum to get up it, and I only had one shot to get up it because I used up the boosty gemy thingy.

I loved the music, I wasn't sure what to do besides running around and shooting the hands though. The controls were really good and responsive.

The art for this game was really good, and I liked it, and the level design is pretty good. I did have some weird issues with the camera sometimes where the camera wouldn't follow the player properly and I couldn't see what I was doing, and some of the areas where you die it's kind of hard to tell exactly why, but I liked the game.

I love how the controls add challenge to the game where you have to slow down or angle yourself just right if you want to get certain coins. I would have liked to see a bit more of the theme though.

The controls are pretty good, although I would have liked to have something more to do than just dodge obstacles on the way up, I would have liked to see a reason to actually change the speed, perhaps something going up that you have to match the speed of? It was a bit weird at first with the hill being solid colored, the perspective made it look like a triangle, and I didn't realise I could run up it at first until I moved.

I loved the used of theme, having the puppet hand to move the characters around and having the hill to battle on was a good concept

The art style was pretty good, and I liked the trailer you included. I wasn't sure what to do though besides running around and shooting up enemies.

I wasn't sure what the point of the game was but the fire spell seemed interesting. In addition I liked the art and the story seemed interesting.