Play Gauntlet
Gauntlet of Fire's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How much do you enjoy the game overall? | #1 | 3.643 | 3.643 |
How well does the game fit the themes? | #2 | 4.357 | 4.357 |
Overall | #2 | 3.738 | 3.738 |
Gameplay | #3 | 3.429 | 3.429 |
Audio | #3 | 3.571 | 3.571 |
Visuals | #5 | 3.500 | 3.500 |
Did you make it in 3 hours (put 5 by default) | #24 | 3.929 | 3.929 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours and 30 minutes [Stream VOD in description]
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Comments
Really like the tension of having to charge my attack without over charging it! I wish I was encouraged more to charge the attack up, since I'm always moving around the battlefield enemies tend to walk into the uncharged attacks anyway.
I like the firing mechanic :)
I don't like that the player doesn't turn around when shooting right :(
A fun and intensive little game that feels good to play. I thought the particle effects were especially cool. Were you by any chance inspired by the risky fire spells of Warhammer Vermintide?
Rely cool idea.
it's joust a lintel bit annoying, that the spot from were you fire is that far on the side. I mean jeer it's cool and rely realistic. But if you have an enemy directly above you its rely hard to hitt him.
Still an supper idea.
Rely cool idea.
it's joust a lintel bit annoying, that the spot from were you fire is that far on the side. I mean jeer it's cool and rely realistic. But if you have an enemy directly above you its rely hard to hitt him.
Still an supper idea.
Nice and fun game. Especially for 3h and 30 minutes developement =)
It really shows that you had 3 people to work with here.
I could easily see this risk-reward-spellcasting-mechanic in a nifty little binding-of-isaac-like title. I'd play it :)
We will totally expand on what we have when we get a chance!
Nice and simple. I really like the cute little animation when he walks. I got stuck a few times and died before I realised where the bounds of the level were. I like it how you can't just spam the shooting fire or you die.
The only thing that really stood out to me was the music. It restarts everytime the game does and is a little annoying if you die alot (like myself haha). Put it in a DontDestroyOnLoad so it's seamless between plays.
wonder full and amazings :)
but i founds a lot of glitch in it