Play game
Match Match's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals | #8 | 3.323 | 4.500 |
How well does the game fit the themes? | #12 | 3.323 | 4.500 |
Audio | #18 | 2.462 | 3.333 |
Overall | #18 | 2.893 | 3.917 |
Gameplay | #19 | 2.462 | 3.333 |
How much do you enjoy the game overall? | #21 | 2.462 | 3.333 |
Did you make it in 3 hours (put 5 by default) | #28 | 3.323 | 4.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours and 6 minutes
Leave a comment
Log in with itch.io to leave a comment.
Comments
The effect looks nice but the letters a bit hard to read, I think the font should be a little thicker.
This is very tricky, in a good way :)
Took a while for me to understand what triggers the enemy's charge. Maybe the player could light up the nearby tiles slightly. If the enemy is on that tile, it charges
Very interesting and beautiful. I kinda lost when a complete wall of flame stood in the way and didn't disappear :( .
I'd like to play a polished version of this game - well done!
Thanks for playing and commenting! The flames don't disappear, which makes the game constantly much harder by limiting your options. I think the best score I got was 150 (15 kills), but generally I died much sooner.
It was quite an interesting concept, but I couldn't get far because the movement controls were honestly really sensitive, it was quite easy to move 3 turns pressing a key once, taking a lot of thought and planning out of my approach.
Thanks for the comment! You actually move 2 tiles horizontally, but there is a slight pause in between, which regrettably makes it seem that the controls are oversensitive. The enemies also charge 2 tiles when they are 2 tiles away.