Looks promising. I could imagine this turning into a turn-based roguelike if you added more mechanics and enemy types.
For the jam it was more than enough. :)
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #7 | 4.375 | 4.375 |
| Visuals | #12 | 3.375 | 3.375 |
| Audio | #14 | 3.125 | 3.125 |
| Gameplay | #19 | 2.750 | 2.750 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #19 | 2.750 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
Looks promising. I could imagine this turning into a turn-based roguelike if you added more mechanics and enemy types.
For the jam it was more than enough. :)
I think the idea of a resource allocation game like this has a lot of promise if it could be explored in more detail with more mechanics that support skillful play.
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