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soulramen

78
Posts
1
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6
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A member registered Dec 25, 2024 · View creator page →

Creator of

Recent community posts

Thank you for playing!

Thank you! Yeah, I really needed to localize MP grid chunk updates, would have been a 20 minute implementation but I ran out of time. Thanks for playing! 

Thanks!

Thank you very much!

Thanks for playing! Yes, the audio gets louder and faster the closer the enemy is. 

Really fun and the song was an absolute banger!

Cool perspective but a bit confusing at first, I like the models. 

Thanks for the feedback! Yeah, the countdown to morning was next up on the list but ran out of time (wanted to finish in the allotted 3 hours). Thanks for playing and glad you enjoyed it!

Nice! You were close, its a 3 minute timer. It was next on the list to implement but ran out of time. 

The art has a strong and unified theme and the scope for such a short development time is very ambitious. Great job!

Cool little dude, the spikes are real touchy though. The camera is very smooth and the vignette effect is fantastic. 

3d is tough, the models are really nicely implemented and though the camera felt wobbly at times, its far from bad and for a single day's work, its a good 3d exploration game. 

Impressive to attempt a strategy game in just 3 hours! After I figured out the symbols, I had a lot of fun with it. 

Felt like a classic arcade game, super fun and challenging. Great art direction, simple but nostalgic. 

Very cute, I like the little boss dude

Extremely fun puzzle game! In just a few short levels, you've built out synergistic and layered mechanics, very impressive. You have talent for level design if this is what you can do in 3 hours. Awesome job!

Cool enemy variety and I always love the dualtone art style, feels retro and clean. Had a lot of fun, but at poor Bob's bodily health. Great job (:

Fun take on minesweeper! 

Art design was really charming, the cover art is really cool too. Good job (:

Very cool concept, was definitely challenging at first, but once I got the rhythm pattern it was a fun little movement rhythm game. Good job. 

Great visuals and polished for the small scope. I like the glow effect, its visually pleasing and the bat animation is fun. 

Really cool isometric design! For three hours, its pretty polished. I had a great time playing! Long live Vontavious. 

Really great! For a three-hour game, this is a very competent dungeon crawler. Difficult, but not unfairly so. Really enjoyed it, good job (:

Really fun little game! The non-Euclidian space messed with my brain a bit, in a good way. For the time you had, this is great!

Look in variable definitions

I'm having an issue where the surface does not update when I change rooms unless I toggle on and off fullscreen? I'm using the CRT preset with some modifications in the variable defs. 

That song is an absolute banger my friend. I was absolutely bopping to it. 10/10 for the song!

Really fun man, super imaginative for the theme. Art is simple and clean, king sprite is pretty cool. I like it!

(:

Hope you reconnect with her brother, Godspeed 🫡

Thank you very much! 

Cool visuals! Very difficult though. 

I think the idea of a resource allocation game like this has a lot of promise if it could be explored in more detail with more mechanics that support skillful play.

Really cool visuals!

Graphics are neat. 

I like the wall visuals.

What a fun little game! Graphics are super nostalgic and keep a strong style. It makes the game put very put-together.

I like the physics of the projectiles. 

Who's Luisa? 

Really fun!