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(+2)

I think the idea of a resource allocation game like this has a lot of promise if it could be explored in more detail with more mechanics that support skillful play.

(+2)

Yeah it has really brought up some ideas of how it could be expanded.  I'd have love to have an actual enemy allocation mechanic besides random distribution, but I was trying to hit my 3 hours on the dot and not go over like the last time I did a TriJam.  :-)