This is a very nicely executed game. It just feels good to play somehow, quite relaxing. I'd definitely play a post-jam version with a timer, although that might not be as laid back!
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Feed the Crocodile !'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #8 | 3.727 | 3.727 |
How do you rate the game overall (you can consider fun, dev time, etc.)? | #8 | 3.545 | 3.545 |
How well does the game fit the themes? | #12 | 4.000 | 4.000 |
Audio | #17 | 2.818 | 2.818 |
Visuals | #22 | 3.273 | 3.273 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
2 hours 58 minutes
Comments
The game just feels right, the whole concept and execution are flawless and considering the 3hours deadline just makes it really impressive. WELL DONEEE !
For Start I Thought U Drag The Crocodiles Using The Turtles And It Kinda Worked Till i discoverd U Just had to use ' Fish ' . :D I Love it Simple And Great
It was very easy to get into that "flow state" when you picked and tossed at just the right rhythm to keep the ship sailing. I like this concept a lot and the "distanced traveled" marker was great addition too. Impressive bit of work for under 3 hours!
Man those eyes <_> these crocs are eerily realistic! Gotta say I really like the graphics, and the idea is great too! Nice work :)
Very fitting for the theme, very casual chill game. I like the art!
That's cute! I was trying to find the best place to throw the food to be as efficient as possible. I think it is a creative idea for the theme, congrats!
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