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noamoa

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A member registered Jun 13, 2021 · View creator page →

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Super cute, and funny and polished game! Message from a girl who submits 16hours games for Trijam without any shame: yes, you should share your games, someone might play it and enjoy their time eventually :D I liked that it was hard to remember the good food and that with sound and replay, your brain eventually registers. The controls work very well (at least on mobile where I tested). Improvements? Maybe a little more pitch diversity in the sound used when you jump? Maybe the objects are impossible to avoid sometimes because too close, but that's part of the game, I don't think it hurts the game... I felt like some runs were easiers than others in the objects spawned? Anyway, cool game, keep it up :)

Of course and I expect nothing else! ;) Thanks a lot for playing and for your feedback!

Thanks a lot for taking the time to play! :D

Thank you very much for playing and stopping by! It's super motivating and I am very glad you enjoyed it! ^^

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Merci à toi d'avoir pris le temps de jouer! Ma participation est complètement faussée par le temps passé sur ce jeu, je ne rentre pas dans les règles de la Trijam, malheureusement ^^ Mais je suis super contente que tu aies apprécié, merci pour ton commentaire! Concernant la traduction française, tu devrais remercier DouckDouck (et jeter un œil à ses créations aussi si l'envie t'en prend :) ), c'est lui qui m'a montré que traduire peut toujours faire plaisir à un.e francophone qui passerait par là :D

A good functional incremental game, completed within the proper timeframe for a trijam (something I've never managed to do in my previous entries ^^') and without AI (something I value personally). The PowerPoints made me laugh too :D Well done!

Ooooh that explains so much! It's a whole new game haha xD Thank you for telling me! I understand way better, and the controls are much more intuitive ;) Tho I kinda liked the cropped screen that was hidding the monster, I was only seeing the particles and I liked the atmosphere it created haha :P

Another comment that makes me very happy, thank you so much! 

This ending/branch only exists in my head, I haven't had time to implement it (but I left a few hints that it was a direction I was considering, which may have misled you). It will undoubtedly be included in the post-jam version ;)

Thank you again for playing!

Thank you so much for sharing your ideas!

Yes, colors could certainly improve clarity (although I know for accessibility, we shouldn't rely solely on colors). I am also afraid people could confuse big/small impacts versus positive/negative impacts (for example, does red means negative value or less impact?). 

I was also thinking about animations/positioning, perhaps the bar design needs a complete overhaul… 

In Reigns (or Lapse, or other similar games), they simply use black circles, but the interface is much clearer than mine, and the user interaction makes the whole thing very intuitive. I believe the fact that you know how big the impact will be, but don't know if the impact will be positive or negative, is one of the features that makes these games replayable, and imply a progression in the challenge, as you learn which action does what when you encounter it again. But maybe in my version it does not work that well and I need to understand why xP

This is a great game design challenge :D Please feel free to share any other ideas if you have feedbacks! I will read and consider them all ;)

Thank you for playing and for your comment! Once the basic shell for the game was done, I just could not stop adding dialogues until late in the night haha (and the translations were also quite time consuming, I take note of that for the next time). But the king can poison your favorite meal if he knows you are a beast, and for that I regret nothing xP I see a lot of things that could be improved in the narrative and choices, but I am glad if you enjoyed it as it is now! Thanks again!

Thank you so much for your comment! Clearly, I'm outside the Trijam timeframe this time, but I decided to submit the game anyway, just for fun and to show that I had done something. Writing the dialogues and translating them into a large CSV file for godot took me the most time 😆 but it was really fun adding content once the basic shell for the game was done. I'll probably try to improve this game after the jam, at least to fix some of the bugs I've seen... thanks again for your encouraging feedback!

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Aw thank you for playing my game again! I take note of your feedback, I'll try to make the impact indicators for the bars (small circles under the bars) clearer after the jam, and maybe find other ways to improve the experience ;) Thank you very much for your comment!

This gameplay is super fun and works really well! Awesome work!

Like BENGAR I did not really understood what I was doing, but just randomly throwing a person by the bridge and discovering that there was a beast under there was really funny ^^

A game for me who thinks stardew is a fishing game :)

A very cool "serve the food" version, I loved it! It is very satisfying when you understand the brain-toast-in-out language and find the right rythm! Awesome submission!

Cute and cool concept :D

Thank you for playing!

So unique and interesting! My favorite so far!

Why don't I see the spiders? Is it just me? I'm blind... ToT

A smooth experience and with cool visuals, great job!

At first I thought I would be overwhelmed by the interface, and bored by a repetitive gameplay, but in fact it was super intuitive and fun, and I really wanted to play again and win more money! The mini-games to serve the customers are very cool, and I loved the break times, it adds a nice rythm to the loop! Lovely game!

I love that you can get better by learning the recipes and playing multiple times!

I love the gameplay idea for this theme!

Very cool! Such a cute and refreshing experience. I love the "board game" style and graphics, and the story is basically my everyday life, but not real, so it can't hurt me. Perfect! :P

I enjoyed being the beast haha :P I loved being the beast haha :P Great job drawing several adventurers, creating the sound design and coding a complete and functional little game within the proper time limit!

It seems like the game is not working for me and says "Game over" before I can even start... Is it supposed to be played on a phone or a specific browser?

Incredible art and atmosphere, well done!

Thank you so much for playing and for your comment! I took way too much time for the jam obviously, but I wanted to finish this game and post it for the challenge at least ;) I am very glad you liked my "quick-oh-i-dont-have-time" drawings ^^

Haha this is awesome that you played it! I love it when random seems...not that random :P And I am glad you could write in French, I will still update it with a proper french translation, because you taught me better ^^ Thank you so much for playing!

Yes it's already a win haha ;) Thank you for playing!

I LOVE IT! So simple yet I think it has everything! I clicked that "Retry" button for much longer than I should have, but I guess, nobody is perfect… 

Aww thank you so much!! I will sleep so much better tonight haha :P  I got the last two by myself, but yeah, in the middle I really missed some recognizable pattern or logic to guide me through the levels... but it does not remove the fact that it is a lovely concept that would make a cool game! I had fun, thanks again for the video!

Haha yeah that works too! This "game" (if we can call it a game) does not really work indeed, it was just a short test/concept that I wanted to try for this jam :P Thank you so much for playing! and for finding the alphabet solution :D

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Thank you so much for playing and testing it! Because the theme of the jam was mysterious, I wanted to keep the logic of the cube hidden so that players would create their own interpretation of its actions ;)

But in fact, the system is pretty simple: if you name an object on the table, it will interact with it, otherwise it will pick a random object and interact with the (very few) actions allowed on this object. It also calculates how various your sentences are, so if you say always the same sentences or similar, it will do more extreme actions like going for that knife... which is why having a rich conversation, telling it a story, or something like that, can keep you alive for a longer time ^^ The cube can only repeat words (and later, phrases) that you said previously (all random). And if you live for 30 sentences, the cube will just leave.

That's it! Not a "dialogue system", but hopefully enough to have a funny experience from time to time :p I like that our brain tries to find logic in random events haha

I found the perfect trick: if you stay on the third row and just shoot the insects you can live forever mouhaha :P Congrats on doing it under 3hours! I did not understand that you could shoot at first, but after I got that it was easier :p

I can't pass the blue one haha :P But it is a great game, super polished, unique, and the controls feel very nice! Awesome!

Thanks a lot for playing!! Sorry about your cornflakes :'( Maybe you can find a way to steal more in a robbery or something? ;)

That darn cube, it can be cruel sometimes, yes :P Thanks for playing!