Super cute, and funny and polished game! Message from a girl who submits 16hours games for Trijam without any shame: yes, you should share your games, someone might play it and enjoy their time eventually :D I liked that it was hard to remember the good food and that with sound and replay, your brain eventually registers. The controls work very well (at least on mobile where I tested). Improvements? Maybe a little more pitch diversity in the sound used when you jump? Maybe the objects are impossible to avoid sometimes because too close, but that's part of the game, I don't think it hurts the game... I felt like some runs were easiers than others in the objects spawned? Anyway, cool game, keep it up :)
noamoa
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Merci à toi d'avoir pris le temps de jouer! Ma participation est complètement faussée par le temps passé sur ce jeu, je ne rentre pas dans les règles de la Trijam, malheureusement ^^ Mais je suis super contente que tu aies apprécié, merci pour ton commentaire! Concernant la traduction française, tu devrais remercier DouckDouck (et jeter un œil à ses créations aussi si l'envie t'en prend :) ), c'est lui qui m'a montré que traduire peut toujours faire plaisir à un.e francophone qui passerait par là :D
Another comment that makes me very happy, thank you so much!
This ending/branch only exists in my head, I haven't had time to implement it (but I left a few hints that it was a direction I was considering, which may have misled you). It will undoubtedly be included in the post-jam version ;)
Thank you again for playing!
Thank you so much for sharing your ideas!
Yes, colors could certainly improve clarity (although I know for accessibility, we shouldn't rely solely on colors). I am also afraid people could confuse big/small impacts versus positive/negative impacts (for example, does red means negative value or less impact?).
I was also thinking about animations/positioning, perhaps the bar design needs a complete overhaul…
In Reigns (or Lapse, or other similar games), they simply use black circles, but the interface is much clearer than mine, and the user interaction makes the whole thing very intuitive. I believe the fact that you know how big the impact will be, but don't know if the impact will be positive or negative, is one of the features that makes these games replayable, and imply a progression in the challenge, as you learn which action does what when you encounter it again. But maybe in my version it does not work that well and I need to understand why xP
This is a great game design challenge :D Please feel free to share any other ideas if you have feedbacks! I will read and consider them all ;)
Thank you for playing and for your comment! Once the basic shell for the game was done, I just could not stop adding dialogues until late in the night haha (and the translations were also quite time consuming, I take note of that for the next time). But the king can poison your favorite meal if he knows you are a beast, and for that I regret nothing xP I see a lot of things that could be improved in the narrative and choices, but I am glad if you enjoyed it as it is now! Thanks again!
Thank you so much for your comment! Clearly, I'm outside the Trijam timeframe this time, but I decided to submit the game anyway, just for fun and to show that I had done something. Writing the dialogues and translating them into a large CSV file for godot took me the most time 😆 but it was really fun adding content once the basic shell for the game was done. I'll probably try to improve this game after the jam, at least to fix some of the bugs I've seen... thanks again for your encouraging feedback!
At first I thought I would be overwhelmed by the interface, and bored by a repetitive gameplay, but in fact it was super intuitive and fun, and I really wanted to play again and win more money! The mini-games to serve the customers are very cool, and I loved the break times, it adds a nice rythm to the loop! Lovely game!
Aww thank you so much!! I will sleep so much better tonight haha :P I got the last two by myself, but yeah, in the middle I really missed some recognizable pattern or logic to guide me through the levels... but it does not remove the fact that it is a lovely concept that would make a cool game! I had fun, thanks again for the video!
Thank you so much for playing and testing it! Because the theme of the jam was mysterious, I wanted to keep the logic of the cube hidden so that players would create their own interpretation of its actions ;)
But in fact, the system is pretty simple: if you name an object on the table, it will interact with it, otherwise it will pick a random object and interact with the (very few) actions allowed on this object. It also calculates how various your sentences are, so if you say always the same sentences or similar, it will do more extreme actions like going for that knife... which is why having a rich conversation, telling it a story, or something like that, can keep you alive for a longer time ^^ The cube can only repeat words (and later, phrases) that you said previously (all random). And if you live for 30 sentences, the cube will just leave.
That's it! Not a "dialogue system", but hopefully enough to have a funny experience from time to time :p I like that our brain tries to find logic in random events haha











