It felt nice moving the snake but I wished a loop could count if the head touched any other part of the snake's body. Good game!
PlasmaPuffs
Creator of
Recent community posts
Wow, 1:35 seconds! For the difficulty option, I think it was a misunderstanding and it was supposed to represent the graphics quality (I provided multiple graphics settings, which are low, medium and high, since the performance isn't that great especially in the later phases of the game), but still that score is very impressive: on my best run, I only managed to survive for 1:27 seconds! Thanks for playing!
For the orange slimes, the explosion affects the entire screen, so you shouldn't touch them or kill them. They don't follow you either (if you didn't notice), so what I do is I just ignore them and they would walk and exit across the screen. I think many people thought that you had to draw loops around them, like how it was done for other slimes, but I designed it so that you shouldn't kill them at all to prevent people from drawing big loops around the screen to instantly kill everything and to let them be more careful/precise with where they draw loops. Thank you for playing! And I'm definitely going to think about making the effects clearer or letting the player know exactly what they should or shouldn't do in important parts of the gameplay like this.
I think there was quite a bit of confusion around orange slimes in the game, and that's my fault. Basically, I designed it so that you shouldn't loop around orange slimes (similar to how you shouldn't slice bombs in fruit ninja) or else their explosion would affect the whole screen. This was to prevent people from drawing huge loops around the screen mindlessly. Thanks for the suggestion though!
Yeah, I think some other people noticed this issue too. However, I did add orange slimes, which is a special type of slimes that prevent you from drawing a loop around or else it would explode. It's just that they start appearing after 1 minute and 4 seconds in so many people didn't even get to see them or know what it does. Thank you for playing though!
Thank you, I appreciate that! Talking about the loop that covers the entire screen, I did think about that problem too, but I solved it by making it so that you cannot loop around orange slimes since they carry bombs (just like how you can't cut a bomb in fruit ninjas). However, the orange slimes only start appearing after 1 minute and 4 seconds, which is where the main 'melody' of the song I made starts, so I think it might be why a lot of people didn't even get to see them.















