Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

PlasmaPuffs

138
Posts
12
Followers
A member registered Apr 23, 2024 · View creator page →

Creator of

Recent community posts

It felt nice moving the snake but I wished a loop could count if the head touched any other part of the snake's body. Good game!

It took me a lot of time to get familiar with the controls, but I really like the concept! Good game!

It was short but enjoyable. I liked the art and the sounds used. I think it would have been better if you could see more clearly what is happening in the fight. Good game!

I really liked to dig huge loops and switch up the paths to make the enemies go back and forth! I felt like the beginning was kind of slow and required a lot of deaths but other than that good game!

I liked the art and sounds but i'm going to be honest I think the window wasn't showing everything, which is why I am not going to rate this game. I tried resizing the window and refreshing the tab, but idk it dosen't work.  

Nice sounds and animations! I think some of the times I click and held on the buttons, nothing happened, but that is probably just because I timed it wrong. I would suggest maybe supporting using keyboard buttons too to perform the actions, but good job and great game!

Really fun and satisfying game, even though I wasn't that good at it! It was funny when the horses started falling off at the end when counting scores!

Satisfying game with good music and art! I especially like some of the animations from the characters! One small thing that you can improve on is that I think the font that shows up in the popup when you run out of time could be more readable, but other than that great game!

Wow, 1:35 seconds! For the difficulty option, I think it was a misunderstanding and it was supposed to represent the graphics quality (I provided multiple graphics settings, which are low, medium and high, since the performance isn't that great especially in the later phases of the game), but still that score is very impressive: on my best run, I only managed to survive for 1:27 seconds! Thanks for playing!

For the orange slimes, the explosion affects the entire screen, so you shouldn't touch them or kill them. They don't follow you either (if you didn't notice), so what I do is I just ignore them and they would walk and exit across the screen. I think many people thought that you had to draw loops around them, like how it was done for other slimes, but I designed it so that you shouldn't kill them at all to prevent people from drawing big loops around the screen to instantly kill everything and to let them be more careful/precise with where they draw loops. Thank you for playing! And I'm definitely going to think about making the effects clearer or letting the player know exactly what they should or shouldn't do in important parts of the gameplay like this.

I think there was quite a bit of confusion around orange slimes in the game, and that's my fault. Basically, I designed it so that you shouldn't loop around orange slimes (similar to how you shouldn't slice bombs in fruit ninja) or else their explosion would affect the whole screen. This was to prevent people from drawing huge loops around the screen mindlessly. Thanks for the suggestion though!

Yeah, I think some other people noticed this issue too. However, I did add orange slimes, which is a special type of slimes that prevent you from drawing a loop around or else it would explode. It's just that they start appearing after 1 minute and 4 seconds in so many people didn't even get to see them or know what it does. Thank you for playing though!

Thank you, I appreciate that! Talking about the loop that covers the entire screen, I did think about that problem too, but I solved it by making it so that you cannot loop around orange slimes since they carry bombs (just like how you can't cut a bomb in fruit ninjas). However, the orange slimes only start appearing after 1 minute and 4 seconds, which is where the main 'melody' of the song I made starts, so I think it might be why a lot of people didn't even get to see them.

At first, I thought that the energy showing on the closed loops was a glitch until I realized that it was part of the puzzle! I really liked the puzzle design. Good job!

Good game! It was really satisfying to see the bullet bounce on walls and go faster and faster! Im curious: Why do you die when a bullet with a negative number hits you? If such bullet hit an enemy, the enemy's health would go up if I'm not wrong.

Nice game! It felt really satisfying to jump around in the time pressure. The art and music was nice too! I got to 80m (which was in layer 3).

Nice game! The graphics and sound effects were both really satisfying, I was surprised that I could beat all three bosses on my first try! One small problem I had was that sometimes it was confusing which was was left and right, but I guess there's nothing you can do about that here.

I played this game for so long and I enjoyed it! Here is my highscore:

This was an interesting game with a good tutorial. I think you could improve it if you don't travel back in time since every time you go back you have to wait for your clones to wait for the clones before them and so on. Good game and good job though!

Ngl, I didn't even realize that I had a health count, and it was kind of confusing to understand what was happening at first (even with the help of the tutorial!). The concept was really unique though, and the art, music, and sound effects were great!

Really fun game! It was satisfying when you charged up the attack and then turn back to see this many enemies chasing you that were about to get destroyed! Here is my highscore after a couple of tries.

I think there wasn't enough space to build towers for me, but it was enjoyable though. The art, music, and sound effects were really well made!

Is the goal to make the cells survive as long as possible, or is there more to it after all of them are placed? It was interesting to watch though, and the atmosphere was great!

I had some trouble with trying to find the correct solution for some of the levels, but the art and sound effects were nice! Good game!

Is it just me or is there no backwards dash command? This is a really clean and satisfying game though!

I BEAT IT OMG!!!

I think it could have been clearer to distinguish normal buildings/items vs anomalies, but good idea and music!

The game was chaotic but fun and satisfying! I got to loop 9.

Yoooooo, I finally found someone who used the microstudio game engine like me! 5 stars great game!

Really underrated game with good art, music and effects! I had a great time playing this, and also I really like Bit, the main character!!!

The way you integrated the theme with the story was really amazing. I like the number of possibilities you can choose from when giving feedback!

Nice story! I really like every little detail that added depth to the game!

For a clicker game, I think the button was a bit to small, but other than that, I liked how clean the graphics and the sounds were! Good job!

When the timer ended, I still somehow didn't finish digging up everything, but good job for making this game!

It was so fun dodging the planes and making them crash! My highscore is 3750 I don't know if that is good or bad.

This game was surprisingly fun for me. I liked the detail put in to add the jokes and lore to the game!

Nice story and concept! A suggestion I have is that I think it would be better if the loops took longer to complete (since it is a puzzle game so it gives time to think about the puzzle)  or if you could control when they stop.

Nice game! The arc motion of the arrows and the sound effects when hitting enemies were very satisfying.

That was a really creative concept! I wish there were more levels and/or mechanics to this game, but it's still impressive how you made it in one day only.

Cool concept! My game ended up being very similar to this one (drawing loops around enemies to clear them in a dungeon)! In addition to that, we both somehow had the idea to use a bomb to stop the player from spamming loops everywhere xd!