For the orange slimes, the explosion affects the entire screen, so you shouldn't touch them or kill them. They don't follow you either (if you didn't notice), so what I do is I just ignore them and they would walk and exit across the screen. I think many people thought that you had to draw loops around them, like how it was done for other slimes, but I designed it so that you shouldn't kill them at all to prevent people from drawing big loops around the screen to instantly kill everything and to let them be more careful/precise with where they draw loops. Thank you for playing! And I'm definitely going to think about making the effects clearer or letting the player know exactly what they should or shouldn't do in important parts of the gameplay like this.