The game is “kind of” more towards stressing the player than showing them that the theme is “patience”.
With that said, there are far too many flies spawning and going on top of each other that it really doesn’t make sense any longer…
Criteria | Rank | Score* | Raw Score |
Audio | #11 | 2.750 | 2.750 |
How well does the game fit the themes? | #13 | 2.833 | 2.833 |
Overall | #15 | 2.550 | 2.550 |
Visuals | #18 | 2.750 | 2.750 |
Gameplay | #21 | 2.333 | 2.333 |
How much do you enjoy the game overall? | #22 | 2.083 | 2.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3h
The game is “kind of” more towards stressing the player than showing them that the theme is “patience”.
With that said, there are far too many flies spawning and going on top of each other that it really doesn’t make sense any longer…
fun idea but the time they stay in pause is too fast. i will add 1.5f.
The idea is pretty good, however the execution is more poor. What I mean is, that patience in this case doesn't pay off when the flies just move like they are having a seizure, and sit still only for 1 second. Makes hitting them very difficult, and the fact that when you hit them while they are flying you loose a life doesn't make it any better. No complaints on visuals or audio though, so good job on those.
I hate flies XD. This game is nightmare for me. Especially i cant kill anyone like in real. I wish you to add spray mechanic to kill all flies in the end.
It's an interesting idea but too hard for me 😅The fly artwork is nice.
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