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Sokogun's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #4 | 3.625 | 3.625 |
How much do you enjoy the game overall? | #5 | 3.438 | 3.438 |
Gameplay | #5 | 3.500 | 3.500 |
Overall | #5 | 3.487 | 3.487 |
How well does the game fit the themes? | #8 | 3.750 | 3.750 |
Visuals | #11 | 3.125 | 3.125 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
About three hours - two for finding out how to make Godot do what I want, and one for the rest of the game lol
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Comments
The idea is great but sometimes the boxes don't always act like you would expect them to.
Nice work!
Great job, it was fairy simple and fun to play. I liked the camera shake, it really made it feel like the bullets had recoil. The boxes were some times difficult to move and if you were against a wall at all it seemed like you couldn't move much at all. Also, I assumed that the distance your mouse was from the character would change how much recoil your gun had but it didn't seem to. I would recommend something like that though instead of using space to brake, I think it feels a bit more natural with a game like this.
Very cool game idea! Loved the sound effects and music, but sometimes I couldn't move the boxes. I also loved the tiny screen shake when you shoot because it feels impactful! Overall, a great game!
Thanks for your review! I definitely felt the pain with the boxes not being able to move - I blame my lack of familiarity with Godot's physics engine. If I had more time, I would've definitely made those boxes more consistent though.
Very good idea. Very well in the theme.
I misses something, as after the first levels, it's getting looooong to maneuver, with no actual puzzle challenge
Thanks for your comment!
No, you're very much right - I ran out of time for designing puzzles due to trying to figure out how to make Godot do what I wanted it to do (I've been trying to migrate away from Unity, and this is my first published Godot game). Had there been more time, I definitely would've added more levels to make the puzzle element more apparent, as I do believe that's what would make the game far more compelling.
Movement is something that I could spend a long time refining, and definitely the movement of the boxes is something that I do wish to work on.
somehow I bugged one of the boxes off the map. it feels great to play, I love the idea.
Alone that you’re gaming long enough to know Sokoban, gives an extra plus here!! Fun idea! I love those reverse-thinking games! Very good entry!
The most violent sokoban i ever played, 10/10.
Very fun game , the boxes tend to be a bit buggy sometimes but other than that, it was a cool game. :)
Fun! I liked the visuals and the idea but I have to say the black & white background hurt my eyes for some reason! :)
Sorry to hear that! I think it's the contrast that might have to do with it - I'll look into it and provide an update for the game as soon as the jam's over so other players won't have to face that.
Hey! Quick notice for anybody trying to play - there's a weird bug where the game will not load after the first run through of the levels - just refresh the page if you'd like to try again.